SVN currently breaks AI's
Moderator: Moderators
SVN currently breaks AI's
currently the code in the svn does not work with current AI's despite adding a 4th parameter to build items. NTai works in 0.72b1 but int eh svn ti only builds buildings and no units, despite it being the same code.
This is likely due to the rotateable buildings being introduced, and it has broken AI's building units completely. People are asking em for an NTai fix, but this is an engine issue and it needs to be treated that way else this svn build will get released and Windows users will experience the nightmare too.
This is likely due to the rotateable buildings being introduced, and it has broken AI's building units completely. People are asking em for an NTai fix, but this is an engine issue and it needs to be treated that way else this svn build will get released and Windows users will experience the nightmare too.
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
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- Joined: 06 Jun 2006, 19:49
After compiled latest version on linux...
No luck just builds 2 different types of kbots (XTAPE think they were crusher & something else).
Also lvl1 const units. Also metal extractors & lvl1 defense i.e anti-air & laser towers & lvl1 factory. Nothing else though
Bot suffers from building over metal extractors aswell.
Think a patch went in for that, so its easier to upgrade metal extractors. i.e u repick to reclaim & then build metal extractor in order queue.
But bot just builds over them thus 2 (maybe more) in same spot & only 1 was working i believe.
No luck just builds 2 different types of kbots (XTAPE think they were crusher & something else).
Also lvl1 const units. Also metal extractors & lvl1 defense i.e anti-air & laser towers & lvl1 factory. Nothing else though
Bot suffers from building over metal extractors aswell.
Think a patch went in for that, so its easier to upgrade metal extractors. i.e u repick to reclaim & then build metal extractor in order queue.
But bot just builds over them thus 2 (maybe more) in same spot & only 1 was working i believe.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Nah, it's SVN (ie. unstable!) after all. There must be the freedom to temporalily break things or development would grind to a halt. (IMHO)keithjr wrote:IMHO this should have been tested before being promoted, am I wrong?
I admit tho that with our rate of feature adding / bugfixing it's hard to choose between tags/taspring_0.72b1 and trunk.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
latest svn doesnt compile atm
Code: Select all
g++ -march=pentium4 -O2 -pipe -fvisibility=hidden -fpermissive -pthread -D_REENTRANT -DDIRECT_CONTROL_ALLOWED -D_SZ_ONE_DIRECTORY -DNO_CLIPBOARD -DNO_AVI -DNO_LUA -Irts -Irts/System -I/usr/include -I/usr/include/GL -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include/python2.4 -c -o build/rts/Map/BaseGroundDrawer.o rts/Map/BaseGroundDrawer.cpp
rts/Map/BaseGroundDrawer.cpp: In member function 'bool CBaseGroundDrawer::UpdateExtraTexture()':
rts/Map/BaseGroundDrawer.cpp:182: error: no matching function for call to 'CUnitHandler::TestUnitBuildSquare(BuildInfo, CFeature*&)'
rts/Sim/Units/UnitHandler.h:52: note: candidates are: int CUnitHandler::TestUnitBuildSquare(BuildInfo&, CFeature*&)
scons: *** [build/rts/Map/BaseGroundDrawer.o] Error 1
scons: building terminated because of errors.