How to play on SpeedMetal

How to play on SpeedMetal

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Mr.Frumious
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Joined: 06 Jul 2006, 17:47

How to play on SpeedMetal

Post by Mr.Frumious »

I've been playing SpeedMetal a bit, and have been noticing that some players don't really know what they're doing. Since defense is shared on speedmetal, nobody really notices their allies too much. Nobody tells the teammate "you know, you shouldn't do that" because they're busy with their own war and the teammate never needs backup. I've seen one player who spams out L1 gunships and very little else for the whole game. After the last game, he said "well, I'm never going air again". On Speedmetal.

So, here's my guide on how to play speedmetal. Most of this stuff should be obvious whether you play SM or not, but some people don't seem to konw:

1) have all the factories. Each factory is too useful to ignore, and you can afford it. If you're arm, back each one up with a line of nanotowers. If you're arm, you want an army of Farks so you can easily transfer around your buildpower (plus the usual line of nanotowers).

2) use the line-build and block-build commands. Drag-build for a line, alt+shift+drag to draw a box. Use Z and X to alter spacing.

3) Almost everything important chain-explodes - nanotowers, fusions, etc. However, you don't have the space to spread them out - so build in clusters to minimize the catastrophic effect of a chain-explosion.

4) Use Z and X to space your defensive lines. While you need to build dense, if you build too dense many turrets simply will not fire.

5) Build nukes and anti-nukes when you can afford it. The antis are obvious; you should build large numbers of them (and don't forget the ammo). The nukes can be used in large numbers to break through an anti-missile-defense. In a pinch, they can blow up a Krogoth or two as well, since most players don't bring along mobile antinukes in their attacks.

6) Scout. You need to know what your enemy is doing. Use swarms of peepers and/or radar planes (which are really giant peepers) to get recon info. That way you can see that the enemy has a field of 16 nuke launchers and respond accordingly.

7) mix your defenses. Screamers are nice, but a line of them will all shoot at the first target they see. You need layers and flakkers to handle anything that gets through the first volley. Same goes for annihilators - a few popups will make sure that your precious allihilator line isn't beaten by a swarm of cheap units that capitalize on it's low rate of fire.

8) Krogoths. Krogoths are one of the only ways to win on speedmetal - and they're as effective defensively as they are offensively.

9) Don't be afraid to remove your old buildings. Old wind generators are wasting space you could be using for superfusions. HLTs out front need to be replaced with better gear. Just becareful about using self-D since they might cause a chain-explosion when they blow.

10) you can build on the jaggy rock. You'll be stuck with 1x1 units, but you can drop a DT and reclaim it and then put a LR radar or a flakker or something.

11) you can build on the brige. A lot of players forget that. If your enemy isn't keeping the pressure on, you can advance your frontline. Yes, it is risky; but on Speedmetal EVERYTHING is expendable. I find that telling a team of L1 builders to spam out a well-spaced line of dragon's eyes all the way up the length of the map gets you a wonderful early-warning-system.

12) just remember, there is no excuse for not building anything. You've got the metal.
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AF
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Post by AF »

I tested out a speedmetal agme to see what all the fuss was about and I saw sooo many mistakes.

Onyl I was on my slow computer which combined with a speedmetal game pretty much made me unable to play so i ended up crashing out =(
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Cheesecan
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Post by Cheesecan »

Speedmetal is porc incarnate. You'd believe +500 metal after 3 minutes would make for some intense games, but earlier today I spectated a speedmetal game and each side just sat there porcing. In fact the first thing one guy did was built a gantry and start chugging on an orcone. He then proceeded to build approximately 5 copies of each factory, all inactive throughout the time I was watching. It was starting to look like a game of Sim City, before I left.

That made me just want to kill someone.
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KDR_11k
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Post by KDR_11k »

All I know is that CvC is allergic to speedmetal. Units continuously lose health and explode.
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Mr.Frumious
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Post by Mr.Frumious »

Cheesecan wrote:Speedmetal is porc incarnate. You'd believe +500 metal after 3 minutes would make for some intense games, but earlier today I spectated a speedmetal game and each side just sat there porcing. In fact the first thing one guy did was built a gantry and start chugging on an orcone. He then proceeded to build approximately 5 copies of each factory, all inactive throughout the time I was watching. It was starting to look like a game of Sim City, before I left.

That made me just want to kill someone.
The thing that needs to be remembered is that SM isn't just an ubermetal map, it's also an insanely tight ubermetal map. This is why in late-game the Krogoth is the _only_ viable ground attack - every other unit will get stuck in the wreckage. L2 transports are important because most players are forced to block off their exit with defenses, and the L2 transport airlift is needed to get the Krog out front.

However, I have lost to tank rushes in the early-mid game. It's very hard to make a solid defensive line in cramped quarters. Mobile units are much easier to crank out than defenses, since while you can spam nanolathe towers around a factory without trouble, hordes of constructors get under each other's feet when trying to lay out a row of Annihilators. Plus, Arm doesn't have much in the way of L2 anti-swarm defenses. The annihilator and the pitbull are trying to empty a river with a bucket, and the LLTs and HLTs just can't deal out enough damage to fight off a concerted rush of small L2 units. The Viper has a big advantage there.

In SM, you have one resource in shorter supply than most other maps: building space.
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Min3mat
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Post by Min3mat »

why would you want anything other than wind gens and mexes for your economy? they are by far the most efficient and since the unit cap will be 250 minimum you really dont need other stuff. just spam air units and T1/2/3 units and you win. remember its not about strategy, just assemble a fuckload of builpower and spam your way to victory, 1 antinuke will be enough for ages whilst you spend all your resources just pumping units and your enemy. pointless micro FTW (clicking every factory on a repeat order, making teams of cons to spam winds and mexes and some AA)
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Mr.Frumious
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Post by Mr.Frumious »

Min3mat wrote:why would you want anything other than wind gens and mexes for your economy? they are by far the most efficient and since the unit cap will be 250 minimum you really dont need other stuff. just spam air units and T1/2/3 units and you win. remember its not about strategy, just assemble a fuckload of builpower and spam your way to victory, 1 antinuke will be enough for ages whilst you spend all your resources just pumping units and your enemy. pointless micro FTW (clicking every factory on a repeat order, making teams of cons to spam winds and mexes and some AA)
Have you played speedmetal? The only way to get that kind of super-spammy buildpower is to have more energy than that. Space is at a premium - especially in the 2v2 games that players prefer. Because of that, the only way you can do it with wind generators is to put them together in one giant block - and in that case, all it takes is one errant plane to chain-explode your entire economy. Fusions are necessary simply because there isn't the space to plant that many windgens.
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Min3mat
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Post by Min3mat »

yeah you could press z once and space the windgens i guess but yeah thats stupid, i think thta you should get solars instead tbh and flying fusions connected to a star wars style shield generator
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Drone_Fragger
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Post by Drone_Fragger »

HOW TO PLAY SPEEDMETAL:

UNPLUG YOUR PC, SET FIRE TO IT, THEN TAKE IT BACK TO THE SHOP WITH THE RECIEPT AND TELL TEM "I AM TOO FUCKING STUPID TO OWN A PC"

Thats how its played.
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Felix the Cat
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Post by Felix the Cat »

"How to play SpeedMetal" is an oxymoron.

People who know how to play... don't play SpeedMetal.

Because people who know how to play... know that SpeedMetal requires zero thinking and strategy, and lots of clickclickclicking.

SpeedMetal is basically Spring without strategy. It's point-and-click pointlessness. You know EXACTLY where you are, EXACTLY where the enemy is, EXACTLY where and how the enemy will attack, and EXACTLY how to counter it.

This is why people say SpeedMetal requires no skill, and huffy SM defenders say "yes it does". True, to be an uberleet SM player you have to know exactly the right order in which to click on things. To the rest of us, that's not "skill", it's "drudgery".

It's also why any attempt to draw SpeedMetalers onto the maps that require skill, intelligence, and strategy to win is doomed to fail. They will always lose. Absolutely Excessive is a nice try, but the mod maker failed to realize that a true SpeedMetaler will simply take Absolutely Excessive... and play it on SpeedMetal. Because that is all a true SM fan knows how to do.
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Zoombie
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Post by Zoombie »

Saying you need skill to play SM is like saying you need 'skill' to get to level sixty in WoW. Its just witch order you click things.

To be fair, getting to level Sixty in Wow requires some good teamwork skills, for the raids.
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Zenka
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Post by Zenka »

getting a char to lvl 60 indeed requires some skill.
playing SM and win required a decent PC. the one with the less lag has the biggest controll, so has the best way of winning. SM becomes tacticless after 10 minutes. becouse the eco, defence and offence are then at such a scale, it's pointless.
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Zoombie
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Post by Zoombie »

Well I've only managed to get to level 24 or something. Then I realized how incredibly pointless the entire endevour was and gave up WoW. Then they charged me two months after that. Then I complained and they gave me my money back!
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KDR_11k
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Post by KDR_11k »

Yes, it takes great skill to play an MMO. Lots of self-restraint, too. I can barely stop myself from hitting alt-F4 and playing a good game instead. DIFFICULTY!
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Drone_Fragger
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Post by Drone_Fragger »

MMOs are boring and repetive. The only one I would pay for is a massiv, planetwide MMORTS or a MMOES (massively multipalyer online earth simulator).
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SwiftSpear
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Post by SwiftSpear »

Min3mat wrote:yeah you could press z once and space the windgens i guess but yeah thats stupid, i think thta you should get solars instead tbh and flying fusions connected to a star wars style shield generator
There isn't enough space, and it's too buildtime inefficient. You have nearly endless metal and energy unless you seriously screw up your macromanagement, the real comodities are space and time. The buildtime for enough windgens to equal a fusion reactor in production is astronomical. Even worse for the heavy fusions.
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Day
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Post by Day »

The only one I would pay for is a massiv, planetwide MMORTS
google Ballerium
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det
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Re: How to play on SpeedMetal

Post by det »

Mr.Frumious wrote: 8) Krogoths. Krogoths are one of the only ways to win on speedmetal - and they're as effective defensively as they are offensively.
I can beat you in speed metal without ever building a single mech.
hollowsoul
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Post by hollowsoul »

Personnaly only time i would play speed metal maps is with mates versus another group. With comm sharing & teamspeak. Would make for a hectic battles as be easier to manage the complete excess economy and forces :P
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KDR_11k
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Post by KDR_11k »

The proper way to play Speedmetal is:

CTRL-A, CTRL-D
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