
In case any of this helps, here is a screenshot with all my maps open, and my mapconv settings ect...
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mapconv -c 0.5 -x 600 -n -15 -o C:\SpringMaps\Mapconv\LushImpact.smf -t C:\SpringMaps\Mapconv\texture.bmp -m C:\SpringMaps\Mapconv\metal.bmp -a C:\SpringMaps\Mapconv\height.bmp -f C:\SpringMaps\Mapconv\feature.bmp -i
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//Compiled by Maelstroms SMD Creator version 3.5
[MAP]
{
Description=Lot of metal in middle but look out for kbot walking over the mountains;
TidalStrength=5;
Gravity=80;
MaxMetal=0.02;
ExtractorRadius=120;
MapHardness=200;
[ATMOSPHERE]
{
FogColor=0.7 0.7 0.8;
FogStart=0.2;
CloudColor=0.9 0.9 0.9;
SkyColor=0.1 0.15 0.7;
SunColor=1 1 1;
CloudDensity=0.55;
MinWind=1;
MaxWind=20;
}
[WATER]
{
WaterPlaneColor=0 0.1 0.1;
WaterBaseColor=0.3 0.6 0.4;
WaterAbsorb=0 0 0;
WaterMinColor=0.1 0.1 0.3;
}
[LIGHT]
{
SunDir=0.004 0.75 -0.25;
GroundSunColor=0.7 0.7 0.7;
GroundShadowDensity=0.8;
UnitShadowDensity=0.8;
}
[TERRAINTYPE0]
{
name=default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
[TEAM0]
{
StartPosX=200;
StartPosZ=4980;
}
[TEAM1]
{
StartPosX=4980;
StartPosZ=4980;
}
[TEAM2]
{
StartPosX=200;
StartPosZ=4980;
}
[TEAM3]
{
StartPosX=4980;
StartPosZ=200;
}
[TEAM4]
{
StartPosX=2560;
StartPosZ=2560;
}
[TERRAINTYPE0] //which terrain type goes where on the map is determined by the typemap
{
name=default; //human visible identifier of the terrain type
hardness=1; //multiplier of the global maphardness value (default value=1)
tankmovespeed=1; //multiplier of tank units speed after slope mods etc has been applied (default value=1)
kbotmovespeed=1; //multiplier of kbot units speed after slope mods etc has been applied (default value=1)
hovermovespeed=1; //multiplier of hover units speed after slope mods etc has been applied (default value=1)
shipmovespeed=1; //multiplier of ship units speed after slope mods etc has been applied (default value=1)
}
}

I'm betting this is some silly problem that can be fixed quickly (hopefully anyhow). Hopefully someone can spot my amatuer mistake =)
and yes, most of that SMD is shamelessly ripped from small divide