units building out of players control

units building out of players control

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
Johns_Volition
Posts: 134
Joined: 05 Jul 2006, 21:17

units building out of players control

Post by Johns_Volition »

I started working on a small mod project on my own and I was wondering if it is possible to create a builder-unit that can be built by the player but then starts inmediatly to create secondary buildings in a certain radius around it, without the player being able to interfere with the process (except by destroying it or toggling it off)
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

This could be made possible, if units were assigned a GroupAI upon being built, and could not have it be un-assigned. Neither thing is possible at the moment... both things would be very useful, for a variety of purposes.
User avatar
Johns_Volition
Posts: 134
Joined: 05 Jul 2006, 21:17

Post by Johns_Volition »

I see.
But in the meantime, is it possible to create a groupAI that builds units on it's own? Like a AI-Light version...?
Theotherguy
Posts: 79
Joined: 11 Jul 2005, 02:01

Post by Theotherguy »

oh man, that has given me an idea for a mod. Basically you could only have a couple of buildible units, like a con bot, and a couple of different kinds of mines and dragon's teeth.

Building a mine would result in the mine self-replicating in all directions, until it spreads across the entire map. The mines could be viewed as an "infection", which you could stop with dragons teeth. The goal of the game would be to get your self-replicating mines to take over the enemies base, and then you could explode them in a massive chain reaction that would kill your opponent.
User avatar
Johns_Volition
Posts: 134
Joined: 05 Jul 2006, 21:17

Post by Johns_Volition »

I was thinking in more modest terms :)
But the idea of planting spores came to my mind too, could be fantastic if units could have their own individual stored ressources.
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I wonder, what about a mod where you can only build builders of other things (like resources, factories, defenses, SigInt), but you can't build those things themselves? It would also depend on the modmaker being able to disable the build buttons for those builders for the Player though.
Post Reply

Return to “Engine”