
is there any way 2 fix this?
Moderator: Moderators
IF the current water would work, it would run on a system with 6600 ultra or greater. That's nothing in today's standards. But the fact is that many players are having these slowdown issues with it, so it would be better to fix the effect rather than make another one (which also would probably be broken).Vassago wrote:I wouldn't say it's a "demand", more of a request.
Personally, I'd say that the dynamic water (to the degree of tesselation it has) is overkill. The engine is obviously using shaders on the water. Using an animated normal map would give just as good as a visual, while being a great deal faster. The water tesselation could be 10x less than what it is, and still look great. If could still animate, and still be relfective. But having the water itself deform to shell impacts is a bit much.
Beautiful, as it may be :)