Okay, to begin with if the information i seek is buried in a tutorial that I haven't found I apologize.(Because I seek out hidden tutorials like a pirate searches for buried treasure) I have constructed my simple practice unit in wings. I have also created a texture for this unit in photoshop. I then added an alpha channel and a mask layer and whited out the team color areas on the mask layer. Do these need to be done in seperate files or are they conjoined? As upspring asks for 2 different skin files(1 being unit texture the 2nd being teamcolor, I assume it's the former.) how do I best accomplish this? And, will this be the same process for creating the reflective/glowmap textures? The other thing setting me back is the origins. I import my obj. files starting with(I'll use the names I'm working with.) simpletank(base) as the parent of the heirarchy, followed by the children simpletank(chassis), simpletank(turret), simpletank(gunbarrel). I scaled up 10 on the chassis thereby scaling all child obj.s and am now ready for dealing with the origins. They appear in the upper right of the chassis so i move the turret so the origin is centered, I then apply transform, and move it back. I follow this step with the barrel but, instead of having my origins properly placed i now have a double set of origins for the obj.s. I have not been able to find a tutorial that goes into the detail to describe dealing with origins. They all seem to brush past it which i assume means that normally there isn't this kind of difficulty in dealing with them. If this all sounds noobish, well if the shoe fits

. So, if anyone would be kind enough to point me in the right direction I would be most gratefull.(whether it be through an explanation here or tell me where to find the tutorial I seek, either works for me) I am still very new to modding and I'll learn whatever I need to learn. For the past 2 weeks I've spent about 4 hours a day reading tutorials, I don't mind having to research things I'd just like to be able to find what I'm looking for. Many Thanks.(ps. I would really like to be able to contribute to spring effort and although i dont have mod experience, I have created artwork most of my life, I just need to find a way to carry it over)
(Okay I'm seriously done now..)