NarrowValleyR1 - released

NarrowValleyR1 - released

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zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

NarrowValleyR1 - released

Post by zorbawic »

My 1st map is now available at unknown-files:

DOWNLOAD


Image

Image

Image

Enjoy!

Post Your Commnets
Last edited by zorbawic on 27 Aug 2006, 01:31, edited 4 times in total.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Looks great, though the hills could use a slight scaling down to avoid favoring air.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Thats a nice looking map. :-)
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

Cheesecan wrote:favoring air.
kbots can climb them
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

OOOOOOOOOOH, I like this!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

The concept is very nice!

Metal = good

- the hills look a bit bland
- the rocks don't really match the rest of the map, also some rocks or on really weird places
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

woo! shiny!

*downloads*
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

NOiZE wrote: - the rocks don't really match the rest of the map, also some rocks or on really weird places
placed randomly, should be removed or at least moved a bit to make that look more naturally or enlightened to match the color ?
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

NOiZE wrote: Metal = good
notice that the extracted metal amount changes

Image
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

This map's got good vibrations all over it. I really like the height f the hills as well as there pattern, it mixes perfectly with the overall atmosphere.

Those rocks on the slopes look a bit weird to me though. Other than that, great map.
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

It seems that people like my map (or at least like the images).
Should i make more similar-looking maps ? Or variants of it ? With or without rocks?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

the rocks need a better texture, so they fit in better.
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

NOiZE wrote:the rocks need a better texture, so they fit in better.
Will brighter texture fit better? Or better balanced colours?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Dunno fiddle with it.

they just don't match right now
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