Forced nonaggression agreement
Moderator: Moderators
Forced nonaggression agreement
I'm new to spring but I've been playing OTA for several years. After many matches in OTA and in several mods some friends of me and I decided to play the game with an nonaggression agreement for several minutes. This means you have to reconsider most of your strategies and makes the gameplay often much more challenging. The best part of it was that one round took much longer and the battles on open field were much more fun to view cause hundreds of units were annihilated within a really short time. Sometimes up to 6 screens (1024*768) were filled with units fighting each other. Ok, sometimes there were some problems playing the game this way. But it was still a lot of fun. My question is: Is there, or will there be some option to force an nonaggression agreement in spring or do I have to trust my enemies that they will play fair like in OTA?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Personally, I'm baffled as to how a ceasefire agreement would work in TA, or Spring.
TA/Spring is all about expansion and aggression. Combat occurs largely as a result of players clashing over metal spots.
If I'm expanding like wildfire, and we meet, what happens? Can I reclaim your mexxes? Do we just cross over each other and be super friendly?
I just, can't see it logically working. If you want to play a huge game that goes for ages, play a big map, or a metal map. And make sure you play someone of equal skill.
TA/Spring is all about expansion and aggression. Combat occurs largely as a result of players clashing over metal spots.
If I'm expanding like wildfire, and we meet, what happens? Can I reclaim your mexxes? Do we just cross over each other and be super friendly?
I just, can't see it logically working. If you want to play a huge game that goes for ages, play a big map, or a metal map. And make sure you play someone of equal skill.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
supporting the gametype would allow people to design basebuilding mods and suchlike... for now, as long as you get agreement from everyone you are playing with, most of them won't breach the cease fire for anything beyond recon and agressive expansion (making defences inside your perceived "territorry")... also make certain to specify the length of time for this slow start, because most players thing 10 minutes is fair time to get yourself set up and ready to go, while many n00bs will feel a "rush" at 20 minutes is unfair.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Let's all play Sim Base and sing!
No, thanks, I'll shoot you in the face with a PW rush and be going now...
Then again, having the option would allow us to make mods that require more complicated bases- like the old MAX games. Verdict: Would be nice as an option for some mods, but has no business in a TA-like mod like XTA/AA or even EE.
No, thanks, I'll shoot you in the face with a PW rush and be going now...
Then again, having the option would allow us to make mods that require more complicated bases- like the old MAX games. Verdict: Would be nice as an option for some mods, but has no business in a TA-like mod like XTA/AA or even EE.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
as Spring depends on expansion, just split the map into zones of equal size for all players at the start. Let them fill that area only, then they fight. Would add a little more pregame calculation, but meh.
And before anyone comments, I personally probably wouldn't use this feature, but it should be put in anyway. Would make interesting cold war games in World Domination at least.
And before anyone comments, I personally probably wouldn't use this feature, but it should be put in anyway. Would make interesting cold war games in World Domination at least.
Really, metal fatigue is the perfect game for the Speedmetal fans. All giant-battlemechs, and everything took too long to destroy so rushing was impossible.smoth wrote:you know metal fatigue had a nice feature like that where people could prebuild for five minutes prior to battle of course durring that time all build times were zero so you could get a base up quickly.
Really good feature imo.
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16
I like this idea. But, since I am a slow (thus rubbish) player, my opinion doesn't count. ¬_¬
If it were to be implemented, the "stay in starting box" idea would probably be the best way of implementing it.
It's like the arms buildup between two countries, before a war. The time should be configurable, from like 5 minutes to 30 minutes (which even I think is a bit too much).
If it were to be implemented, the "stay in starting box" idea would probably be the best way of implementing it.
It's like the arms buildup between two countries, before a war. The time should be configurable, from like 5 minutes to 30 minutes (which even I think is a bit too much).
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- Posts: 501
- Joined: 18 May 2006, 21:19
yeah, but many things were not allowed to be built, including:smoth wrote:you know metal fatigue had a nice feature like that where people could prebuild for five minutes prior to battle of course durring that time all build times were zero so you could get a base up quickly.
Really good feature imo.
resource structures
>lvl1 mech parts
many other buildings
i don't think its noobish to play it this way. it's just different. there is no such big focus on the time aspect anymore. i like it both ways. of course its also a possibility to give noobs bigger chances to win. I liked it to play this way on the biggest possible maps with as many different balanced unitpacks as possible.
at last it's a matter of taste. I don't see any reason to be so biased on this.
I agree the easiest way to implement it would be to lock the teams and allies in their boxes.
at last it's a matter of taste. I don't see any reason to be so biased on this.
I agree the easiest way to implement it would be to lock the teams and allies in their boxes.