Forced nonaggression agreement

Forced nonaggression agreement

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Codi2k
Posts: 2
Joined: 07 Jul 2006, 14:25

Forced nonaggression agreement

Post by Codi2k »

I'm new to spring but I've been playing OTA for several years. After many matches in OTA and in several mods some friends of me and I decided to play the game with an nonaggression agreement for several minutes. This means you have to reconsider most of your strategies and makes the gameplay often much more challenging. The best part of it was that one round took much longer and the battles on open field were much more fun to view cause hundreds of units were annihilated within a really short time. Sometimes up to 6 screens (1024*768) were filled with units fighting each other. Ok, sometimes there were some problems playing the game this way. But it was still a lot of fun. My question is: Is there, or will there be some option to force an nonaggression agreement in spring or do I have to trust my enemies that they will play fair like in OTA?
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

If you cant trust your enemies, who can you trust?

There isnt currently anything like this in Spring, but you never know, the devs might put it in if your lucky.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

No such thing exists, so you have two choices...

1. Suck it up and learn how to achieve that by being that good
2. Be a pansy and play speedmetal.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

christ give him a break. its a different type of gameplay, admittedly its noobish and will take the fun out of the game for a good deal of the community. But noobs are part of this community too!
its like the whole com ends/continues
dgun limit
etc etc etc. arguments.
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

you're basically talking about a 'cease fire' option, right? Loads of games have that functionality, so I don't see why not... :-)
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

So what stops you massing troops all around the enemies economy and then annihilating it when the cease fire ends... And them doing the same to you... I don't really see how this would work tbh.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Personally, I'm baffled as to how a ceasefire agreement would work in TA, or Spring.

TA/Spring is all about expansion and aggression. Combat occurs largely as a result of players clashing over metal spots.

If I'm expanding like wildfire, and we meet, what happens? Can I reclaim your mexxes? Do we just cross over each other and be super friendly?

I just, can't see it logically working. If you want to play a huge game that goes for ages, play a big map, or a metal map. And make sure you play someone of equal skill.
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

I like it.
With OTA I had many games where I had to give my friends 30 min build time or they would not play. (So I could not cripple them in the first 5 min)
Having this game type supported by the engine would be quite fun.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

supporting the gametype would allow people to design basebuilding mods and suchlike... for now, as long as you get agreement from everyone you are playing with, most of them won't breach the cease fire for anything beyond recon and agressive expansion (making defences inside your perceived "territorry")... also make certain to specify the length of time for this slow start, because most players thing 10 minutes is fair time to get yourself set up and ready to go, while many n00bs will feel a "rush" at 20 minutes is unfair.
HAARP
Posts: 182
Joined: 06 Apr 2006, 07:18

Post by HAARP »

This would need borders.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Hmm - a "can't leave start boxes" option? Icky. I always hated those "MH, no nukes, no BB, 10mBT" games, but they were popular.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

lol @ no rush nubbies.

"omg laem u rushor omgwtfbbq!!!!1 i quits lol !!!!!!!11" *Nubbie has left the game.*
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Let's all play Sim Base and sing!

No, thanks, I'll shoot you in the face with a PW rush and be going now...

Then again, having the option would allow us to make mods that require more complicated bases- like the old MAX games. Verdict: Would be nice as an option for some mods, but has no business in a TA-like mod like XTA/AA or even EE.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Das Bruce wrote:No such thing exists, so you have two choices...

1. Suck it up and learn how to achieve that by being that good
2. Be a pansy and play speedmetal.
I'm sorry but...hes right...

I hate the whole cease-fire options put in games..
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

as Spring depends on expansion, just split the map into zones of equal size for all players at the start. Let them fill that area only, then they fight. Would add a little more pregame calculation, but meh.

And before anyone comments, I personally probably wouldn't use this feature, but it should be put in anyway. Would make interesting cold war games in World Domination at least.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

you know metal fatigue had a nice feature like that where people could prebuild for five minutes prior to battle of course durring that time all build times were zero so you could get a base up quickly.

Really good feature imo.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

smoth wrote:you know metal fatigue had a nice feature like that where people could prebuild for five minutes prior to battle of course durring that time all build times were zero so you could get a base up quickly.

Really good feature imo.
Really, metal fatigue is the perfect game for the Speedmetal fans. All giant-battlemechs, and everything took too long to destroy so rushing was impossible.
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Fat Zombie
Posts: 61
Joined: 31 May 2006, 19:16

Post by Fat Zombie »

I like this idea. But, since I am a slow (thus rubbish) player, my opinion doesn't count. ¬_¬

If it were to be implemented, the "stay in starting box" idea would probably be the best way of implementing it.

It's like the arms buildup between two countries, before a war. The time should be configurable, from like 5 minutes to 30 minutes (which even I think is a bit too much).
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

smoth wrote:you know metal fatigue had a nice feature like that where people could prebuild for five minutes prior to battle of course durring that time all build times were zero so you could get a base up quickly.

Really good feature imo.
yeah, but many things were not allowed to be built, including:

resource structures
>lvl1 mech parts
many other buildings
Codi2k
Posts: 2
Joined: 07 Jul 2006, 14:25

Post by Codi2k »

i don't think its noobish to play it this way. it's just different. there is no such big focus on the time aspect anymore. i like it both ways. of course its also a possibility to give noobs bigger chances to win. I liked it to play this way on the biggest possible maps with as many different balanced unitpacks as possible.
at last it's a matter of taste. I don't see any reason to be so biased on this.

I agree the easiest way to implement it would be to lock the teams and allies in their boxes.
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