why???

used guassian blur
please help
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You'll always get banding from an image made in the GIMP because it only supports 8 bits/channel in memory.Buggi wrote: Not sure when is better.... try 8bpp, you'll get "banding" in the image, but it may be the only thing compatible with the conversion pipeline.
Did you use 'File->Import->Heightfield'? If so, can you please post a screenshot of the 'figures in different colors'?Buggi wrote: well i saved it as a 24 in mspaint and now when i load it as a hightmap into l3dt it shows me just figures in different colors not black and white and it is far from how my higtmap bmp looks like.
Theres something probably with L3dt: i had the same problem with strata overlay - it seems that it disappears when changeing sundirection in light map in elevation below 50, Than when rendering a texture use light map and probably this will disappearCloud_Flakker wrote:well i saved it as a 24 in mspaint and now when i load it as a hightmap into l3dt it shows me just figures in different colors not black and white and it is far from how my higtmap bmp looks like.