Features and side walls
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Features and side walls
Ok I can sorta have a go at features, but side walls? Say I place skyscraper ro a wall on my spring map design, how do I texture the side so it doesnt turn out all crappy looking and stretched without placin a feature down and label the building as indestructable? Or should I create immense features and wait for the features to be fully implemented? Or what about cliff faces? Or rock pillars? Coments please
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
I know exactly what you mean. You mean due to teh terrain being a flat top down picture, the steeper the height map is the more naff it will look as a 1 pixle dot will, from the top take one pixle, but from the side take 500 pixles and hence look naff and stretched out, due to it being on a near verticle elevation.
I would have though these would have to be features though, it would be cool if the engin could detcet the colour of the terain and then on inclines abouve a certain steepnees, add a different txture over the top of the original one. For different colours it would map a differnt "wall" texture.
aGorm
I would have though these would have to be features though, it would be cool if the engin could detcet the colour of the terain and then on inclines abouve a certain steepnees, add a different txture over the top of the original one. For different colours it would map a differnt "wall" texture.
aGorm