[Request] Ashap Plateau remake

[Request] Ashap Plateau remake

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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

[Request] Ashap Plateau remake

Post by Nemo »

Could someone please remake this map without all the crazy bumps in the middle that it has now? They completely break vehicles and weapons fire, not to mention making it look really funky.

It's a quality map, but the crazy little spires in the middle make it really bizzare to play.

Also, kbots in AA can't climb places where they should be able to (the sides of the mountains).

No offense to the original creator - its a quality map, I'd just like to see it working as it should.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

if you're looking for authanticity... that's the way it was in the original.

I think it was weaver that remade it.
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

This is not a problem I've heard before, I'd believe it could happen a little bit. I would very much like to see a demo showing it completely breaking weapon fire, maybe its worse in some mods?

The spires are there because the original was very bumpy in the the middle, drastically reducing build space. The way Spring determines buildability of a location depending on flatness is not the same as TA and required a slightly different method.

They do not affect pathfinding in any way although they look like they should, I had to figure out how Spring uses the heightmap to calculate pathfinding to achieve this.

I have promised a new version with rocks and I may get around to doing it sometime.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I personally think that this was a very solid remake, and the bumpyness is just like the original.

I dunno, I don't really think it should be changed. However, maybe I'm biased because this is the first map I ever played on in OTA and I loved it.
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Comp1337
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Post by Comp1337 »

Forboding Angel wrote:the first map I ever played on in OTA and I loved it.
Heh, me too :-)
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

I love it too, but its unplayable on anything which uses a smaller scale than TA, since units quite literally sink behind the bumps.

I know its authentic, but it makes units behave/move strangely. I'll get a video in a bit, but in AA, you get the spires poking through smaller vehicles, messing up hit detection for their weapons fire. Worse though (and I know this is little incentive - changing a map for an unreleased mod) for a smallish scale game like the one I'm working on, you see units bobbing up and down, and firing their weapons into the spires in front of them trying to hit things.

Would it be possible to just include very small, very shallow 'puddles' of water with the same color as the rest of the map to hinder building? Or maybe just smaller, less drastic/uneven spires.
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

The spikes are just random noise on the heightmap really, decreasing the contrast/brightness on them would smooth it out and let units move more freely. Heck you could just invert them and set the min altitude at say -10 and you'd have some quick puddles. Perhaps weaver would be willing to do this, if he still has the original files left. Shouldn't take more than 10 minutes to do.
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

There is perhaps another way, Can somone remind me if non blocking features still block buildings?
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