During the design of some of my maps. I've got some
comments asking for increasing the extraction radius
for the mexs.
My question is, should their be a standard mex radius or
leave it up the map maker?
Mex radius's .. should there be a standard ..
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If you had a standard mexrad, you would need standard mex spots too. Thus limiting creativity. So imo bad idea (well not _bad_, but you get my drift).
maybe some guidelines; "6 px brush in PS ~ 110 radius" and so on for different brushes. But in the end it should be tailored after your map.
(Hope that made sense, im really tired atm)
maybe some guidelines; "6 px brush in PS ~ 110 radius" and so on for different brushes. But in the end it should be tailored after your map.
(Hope that made sense, im really tired atm)
Would be really wierd tbh. With spot-based metal distribution it would work, np. but on Field-based distribution (Small divide for example) you would get really wierd values, as the mexes give metal according to what is under their radius.Weaver wrote: I do sometime wonder if advanced moho should get a radiud boost, but that's a whole new issue.
OK, back on topic now.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Hmm, this is a good question imo. Since a long time ago I started making my patches 6x6 on the metal map with a maxmetal value of 1 (causes every mex to output 2.0 per mex in AA, 2.5 in EE).
Lately I have been putting my mex radius at 120. I dunno. A standard mex radius would be kinda nice, however, due to the odd metal distribution types of some maps I would say it might be a bad thing.
Now that i think of it, it might be a good idea to pick a metal distribution style and stick with it (As I have, not for the following reason, but just because it's simple and it works) so that users know what sort of metal distribution they can expect ahead of time. However that is of course up to the individual mapper as well.
Hmm, there doesn't really seem to be a good answer for this one.
Lately I have been putting my mex radius at 120. I dunno. A standard mex radius would be kinda nice, however, due to the odd metal distribution types of some maps I would say it might be a bad thing.
Now that i think of it, it might be a good idea to pick a metal distribution style and stick with it (As I have, not for the following reason, but just because it's simple and it works) so that users know what sort of metal distribution they can expect ahead of time. However that is of course up to the individual mapper as well.
Hmm, there doesn't really seem to be a good answer for this one.