Ok, I'm working on a 'prototype' map where ground space is as much a valuble resource as Metal & Energy.
The map is currently for 1v1 only and uses a network of narrow trenches and 'pockets' which allow for building manufacturing plants etc.
It is possible to build on the 'surface' but the idea is that like real trenches; if you 'stick your head up' your liable to get it blown off... Hence building things on the surface isn't advised. :p
I'm looking for somone to give me a 1v1 trial run to see how the concept works and check its a practical map before i start to do propper texturing etc.
Anyone interested? :)
http://www.megapyxel.ath.cx/Trench-Warfare.sd7
p.s. Does anyone know why 'mothers map compiler' is putting geo vents where i havn't put green dots and not putting them where i have?... 75% of them are in the right place, but it seems to have a habbit of possitioning a few randomly...
My map is 12x12 and the feature map is...
http://www.megapyxel.ath.cx/Feature.bmp