Can sb make a MetallMap for a Concept

Can sb make a MetallMap for a Concept

Discuss maps & map creation - from concept to execution to the ever elusive release.

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PicassoCT
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Can sb make a MetallMap for a Concept

Post by PicassoCT »

Well, after in Nostradomus deformable Fortresses didn`t made that much fun
(To hard in the Beginning, to soft in a nuke Shower)

i made up my mind how to use that feature further.. and here is a shot. It s a City with Waterways - and highly deformable bridges - who can be destroyed to let ships past (and can be rebuilded by consubs - and who can work as ramp for Crocks - and to not forget the Uplift factor... WaterUnits placed on "sunken " Landscape can be Elevated with the Reconstruct...

My Problem... is ... well it starts with M... anyone...

Image




yep the MetallMap... can sb else draw it.. I upload the Height, the Bases are in the Corners (Have a destroyable wall part between the Chimneys)...

Image
>> besides concerning the Texture ( i will release a ConceptMap - till i am shure that it is worth the whole texture work..

Oh, and for those Guys who demanded a .more Natural Map.. I am on it.. ijust take it in steps. Every Citymap more parks, more roofgardens, more water. And one day. the City is vannished. So be patient....

Thx for the Replys to come
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smoth
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Post by smoth »

Look, the point of experement is over, we all know this is not going to look good. Stop.

Make the buildings a feature. That way it looks nice. Seriously, it was ok the first time but now it is getting old. NOONE plays the maps like this. Model the buildings and set them as .s30 files. It pains me to see a good map go the way they have been because you will not convert the buildings to s30.
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LOrDo
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Post by LOrDo »

Heres another concept if anyone wants a side view at it.

https://mail.google.com/mail/?view=att& ... c32ca9553b

You may want to reconsider resizing the bridges, cause they have to be big enough for at lease 1 kbot to go over at a time, and if those bridges are all 1 kbot wide, then thats gonna be one huge map.
It reminds me of Command and Conquer, where you could blow up bridges by shooting at them, but then you could send in engineers to repair the bridges. :-)

Smoth: The point of experiment is never over, and never will be. If humanity cant experiment with new ways, how can we even fathom achieving perfection? Which we never will, but we can always try. And experimenting is trying new things, and if one of these finally works...then wow.
Last edited by LOrDo on 30 Jun 2006, 22:46, edited 1 time in total.
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AF
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Post by AF »

Lordo you cant directly link from gmail, especially stuff with https://
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smoth
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Post by smoth »

LOrDo wrote: Smoth: The point of experiment is never over, and never will be. If humanity cant experiment with new ways, how can we even fathom achieving perfection? Which we never will, but we can always try. And experimenting is trying new things, and if one of these finally works...then wow.
Look earlier picasso wanted to try and make buildings out the terrain.. we told him. It'll look like shit reconsider.. he said reconsidered and I am doing it anyway. It looked like shit even he admited it. However, that has been proven he is being lazy now.

He has to take his buildings and put them in s3o format. There is no psuedo-phillosophical reasoning. It was a failed concept then and it is now. He needs to move on and learn from the past mistakes.
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PicassoCT
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Post by PicassoCT »

smoth wrote:
LOrDo wrote: Smoth: The point of experiment is never over, and never will be. If humanity cant experiment with new ways, how can we even fathom achieving perfection? Which we never will, but we can always try. And experimenting is trying new things, and if one of these finally works...then wow.
Look earlier picasso wanted to try and make buildings out the terrain.. we told him. It'll look like shit reconsider.. he said reconsidered and I am doing it anyway. It looked like shit even he admited it. However, that has been proven he is being lazy now.

He has to take his buildings and put them in s3o format. There is no psuedo-phillosophical reasoning. It was a failed concept then and it is now. He needs to move on and learn from the past mistakes.
The Real Problem is me having not the time and ability handling another 3D Editor - and you cant walk on those Buildings, which make them nothing more than high reclaimable Mountains. But Smoth is right - i said i would never do a Citymap after Invernus, because the Result made me really regret the Time i put into it. Seems, there is still fire in the Ashes - concerning that Dream.. but well yep, Smoth is right. Regressions into the Old Adiction won`t make those Maps better...
Sigh..

Well i am Off to work on sth new.
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Myg
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...

Post by Myg »

I think Picasso will be doing his talents and effort more justice if he stuck with what he said before: "reconsidered and I am doing it anyway".

His maps are much more artistic than anything else we have here, sure they probably dont play well, but the biggest loss to the community would be if we forced him to work within a pre-defined "box" of map-making standards.

Smoth is correct in saying that features look nicer, but I am sure he will get to that eventually if he keeps making maps, no need to insult his work to get him to that point; thats bullying.

Keep at it Picasso! One day you might make a map worthy of your God-given talents which also carries a style of play suitable for the majority of players.
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smoth
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Re: ...

Post by smoth »

Myg wrote:I think Picasso will be doing his talents and effort more justice if he stuck with what he said before: "reconsidered and I am doing it anyway".
This is not a valid mentality with an artistic medium has these sort of limits. Sure I could make a picture on the surface of water using oils but it will not last to be of any note.
Myg wrote:His maps are much more artistic than anything else we have here, sure they probably dont play well,
which means they are ultimately a waste of time and effort.
Myg wrote: but the biggest loss to the community would be if we forced him to work within a pre-defined "box" of map-making standards.
we are not. I am saying that he needs to spend more time completeing the maps. IE making features considering gameplay etc. All things which picasso has admitted he already he needs to do.
Myg wrote:Smoth is correct in saying that features look nicer, but I am sure he will get to that eventually if he keeps making maps, no need to insult his work to get him to that point; thats bullying.
Or not. I do not see picassos maps getting played and am not bulling him. The way he is currently doing things is for lack of a better term.. half-hearted. Yeah say what you want but that will not make his maps better until picasso starts modeling out his features for his maps he will not be able to make quality maps. He needs to step up to the next level.

Myg wrote:Keep at it Picasso! One day you might make a map worthy of your God-given talents which also carries a style of play suitable for the majority of players.
Or he could take his time and make a good map NOW.
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Cheesecan
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Post by Cheesecan »

Looks like it could be an interesting map, don't mind them, they're just jealous cuz they didn't think of it before. ;)
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PicassoCT
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Post by PicassoCT »

Cheesecan wrote:Looks like it could be an interesting map, don't mind them, they're just jealous cuz they didn't think of it before. ;)
Thx, but i don`t think that somebody like Smoth - 2468 hits >(the G-Man) has any reason to be jealous. The Problem is that there is no simple way to features. And there is no way to give them the same Collsion as the Landscape has. Best would be if you could paint a part of the landscape "invisible" (like in void water) and place the Feature beneath that invisible Landscape (closing the Gap, still having its old collision.)....

I have another Map to go along with, that will work without Features - and Buildings.. this maybe released as concept one day.. or become my AGORMTREEMAP :wink:

Wouldn`t be great if you could Place Features in Game - just have some kind of Feature placing Plane - and nanobuild them on the Clean Landscape.... and finally export it

Sorry Smoth for not working into 3DO builder, must seem very lazy in the Eyes of a ModMaking Veteran. :?
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smoth
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Post by smoth »

PicassoCT wrote:Sorry Smoth for not working into 3DO builder, must seem very lazy in the Eyes of a ModMaking Veteran. :?
Nah, I just feel like you are selling yourself short.
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Neuralize
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Post by Neuralize »

I've never felt that the objective of PicassoCT's maps was to be great, or playable or even practical, I always felt he was exploring some sort of fine art medium using the Spring engine, and I always thought it was pretty cool.

I think you should continue work doing what you're doing, as this map looks to be like it could be pretty sweet. As the creator of Castles, I realize the advantage that a terrain modelled structure has over a feature modelled structures.
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PicassoCT
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Post by PicassoCT »

edit: Neuralize was faster than me, this was concerning Smoths Reply.

It`s just that the Spring Deform Terrain Engine allows so many Experiments and wicked Ideas... and the Modelling - all the Details, the UVW Mapping, the Polycount, Texturebakeing, the tweaking is time consuming. How often do we hear something of.. Lathan for example? I could note the Map Ideas that i have in this time on a Sheet - if there were not so many Sheets lying around already, who remind me of other Work on the two kilometer "To-Do'" List.
...
This is a Decision between Quality and Massproduction of Madness. And i begin to realize that both Paths will be hard to walk.
:? :cry:

The Best Combination would be the Look of Features with the Invisible Collisionmodell of the Landscape - and yes Castles is one of those Big BuildingMaps, who would be hard to defend with Features... :|
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Dragon45
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Post by Dragon45 »

Picasso, it is of course utlimately your decision.

I tihnk also one of the reasons Smoth may be interested in feature cities is because they can als obe shared! meaning that you can have a lot more people making the "Picasso style maps", and you cna start a true step forward in mapmaking.

My only concern with your maps is they're too dark. Yillith is nearly unplayable!


To all mappers: Remember, any time you decide to set brightness, keep in mind that there's people like me with old LCDs, on which the map brightness will be about 25% less than what it is on your current monitor. My brightest setting on the LCD is only about 75% of what even an old CRT is capable of.
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SinbadEV
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Post by SinbadEV »

Buildings as features will not be feasable until somone fixes that fact that all features are reclaimable... I have already offered Picasso my services as "Guy to ask about getting features into maps"

you can even "skin" terrain with a few clever tricks and effectivly allow people to build on top of features...
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PicassoCT
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Post by PicassoCT »

Concering the Darkness Problem... I found out that my Graphiccard settings were a little Extrabright - after the Release of Nostradomus. Why did nobody complain about that before i made hundreds Versions of Pitch Black ?

Sinbad, thx for the offered help. I downloaded some sort of Exporter for Max (5.0) into 3DO - and gave up when it gave no vital response. But before i start a second attempt with that, i want to try some last concept maps.
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Dragon45
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Post by Dragon45 »

a lot of people did, im surprised we didnt complai nto YOU though

maybe remake maps with much more brightness? That is all it woudl take for me to play them :)
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smoth
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Post by smoth »

PicassoCT wrote: Sinbad, thx for the offered help. I downloaded some sort of Exporter for Max (5.0) into 3DO - and gave up when it gave no vital response. But before i start a second attempt with that, i want to try some last concept maps.
do you have google talk? I will help you s3o your models.
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PicassoCT
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Post by PicassoCT »

No i don`t have - just this Forum and a MailAdress - and don`t rush it. I`m suddenly having this lemming feeling... I already said that before starting Features, i want to do one or two Mad Maps. Somehow i can`t get rid of the feeling that you just want me out of the MapSection - into the Moddel Section....

Help i m getting Hijacked.... :wink: No ... You got me wrong, you should help me, not the Hijackers... :lol:
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smoth
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Post by smoth »

lol, no no not drawing you into the modeling section I just think that it is a step that you can do and would be suprised how little it will take.
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