ground hardness

ground hardness

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

ground hardness

Post by emmanuel »

i m not a mapper but i supose soft is hardness 100
i see some 999999 maps and some 70 without crushable ground...
yes it s great but some effect seems...specials
see this pic where a long burst reloadtime=.1; default=140;(damag) areaofeffect=28; edgeeffectiveness=.1; move the ground by angular awfully

Image

...
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

why is this in the dev forum? this belongs in the map forum.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

i think this related to code and not to mapping
what can do a mapper agaisn t this effect?
increase the hardness not chang this kind of ground move i think=isn t?
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smoth
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Post by smoth »

No, the mapper controlls the hardness of the map. Some maps are "soft" like that.
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EXit_W0und
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Joined: 22 Dec 2005, 01:33

Post by EXit_W0und »

I think what he's saying is that the ground shouldn't make such a jagged crater when alot of projectiles hit soft ground - they should flatten out more. It doesn't quite look right to me from that screen shot. Does the softness of the ground only affect how deep a crater is when an explosion hits? That would seem to explain the effect.
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Cheesecan
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Post by Cheesecan »

Doesn't it deform more smoothly on lower values?
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

the crater has to happen over a larger surface for it to be smoother, because of height-map resolution. A volley of high-impulse, small explosion weapons will make the worst (most jagged) looking impacts.
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Wouldn't increasing the height map resolution(say double it, to 1:4 of texture) to solve this also make shadowing even slower?
There is probably another solution though..
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