Adding Water

Adding Water

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Renegade87
Posts: 9
Joined: 27 Jun 2006, 18:31

Adding Water

Post by Renegade87 »

How do you add water such as ariver or lake in the maps. I just enf up with a river bed when I load it up. Do i require a bmp water file or something?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

In what context are you refering.

There is and SMD tag to specify the water textuer, which overides the default water texture (useful for lava), "WaterTexture=mywatertexture.jpg;"

http://taspring.clan-sy.com/wiki/Maps:SMD

When creating a map, any height under 0 will be rendered as water, usually accomplished by a negative -n value.

http://taspring.clan-sy.com/wiki/Create_maps

edit: I figured out what you are asking... a negative min height will do it (-n value)... basically if you have a map and you set m to 200 and n to -100, 33% grey is your sea level.
Last edited by SinbadEV on 27 Jun 2006, 22:37, edited 1 time in total.
Renegade87
Posts: 9
Joined: 27 Jun 2006, 18:31

Post by Renegade87 »

im refering to water when creating the map. I use black on the heightmaps for place i want to add water, I assume I would get a -n value if i set my min height in the map conv or in l3dt to say -70?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

sorry... didn't notice your reply before editing

negative n value in mapconv, 0 is water line, so if you put -70 as you min and 70 as your height, 50% grey would be your waterline and everything darker underwater, so yes, black would be water...
Renegade87
Posts: 9
Joined: 27 Jun 2006, 18:31

Post by Renegade87 »

ah ok thanks for the help
Myg
Posts: 65
Joined: 05 Oct 2005, 19:05

...

Post by Myg »

where do i get that custom program to alter the water level, so i dont have to recompile it?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: ...

Post by Das Bruce »

Myg wrote:where do i get that custom program to alter the water level, so i dont have to recompile it?
Fileuniverse.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

That is what I was talking about here:
http://taspring.clan-sy.com/wiki/Water_ ... _Heightmap
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