Adding Water
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- Posts: 9
- Joined: 27 Jun 2006, 18:31
Adding Water
How do you add water such as ariver or lake in the maps. I just enf up with a river bed when I load it up. Do i require a bmp water file or something?
In what context are you refering.
There is and SMD tag to specify the water textuer, which overides the default water texture (useful for lava), "WaterTexture=mywatertexture.jpg;"
http://taspring.clan-sy.com/wiki/Maps:SMD
When creating a map, any height under 0 will be rendered as water, usually accomplished by a negative -n value.
http://taspring.clan-sy.com/wiki/Create_maps
edit: I figured out what you are asking... a negative min height will do it (-n value)... basically if you have a map and you set m to 200 and n to -100, 33% grey is your sea level.
There is and SMD tag to specify the water textuer, which overides the default water texture (useful for lava), "WaterTexture=mywatertexture.jpg;"
http://taspring.clan-sy.com/wiki/Maps:SMD
When creating a map, any height under 0 will be rendered as water, usually accomplished by a negative -n value.
http://taspring.clan-sy.com/wiki/Create_maps
edit: I figured out what you are asking... a negative min height will do it (-n value)... basically if you have a map and you set m to 200 and n to -100, 33% grey is your sea level.
Last edited by SinbadEV on 27 Jun 2006, 22:37, edited 1 time in total.
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- Posts: 9
- Joined: 27 Jun 2006, 18:31
That is what I was talking about here:
http://taspring.clan-sy.com/wiki/Water_ ... _Heightmap
http://taspring.clan-sy.com/wiki/Water_ ... _Heightmap