What's the most headache-free path to compiling Spring on Windows? In the stickied dev thread, it is unclear whether people are able to compile Spring in 2005, or if '03 is required to do so.
I currently have VS2005. That pukes, can't find SDL_Types.h. Do I need an SDL SDK installed to compile this?
I typically program on Linux, and I'm not familiar with current MS dev tools-- haven't used them much, or at all since 2000 or so. I'm just asking because oftentimes asking a question can save hours of pointless hair-tearing.
I'm much more comfortable with a GCC-like compiler. Does the current version of Spring compile successfully on MINGW?
Thanks! I'm really excited about Spring. I installed Windows last week for the sole purpose of running Spring, and now my /ingame shows 60 hours. This game is astounding. It's nothing short of amazing that you guys have made something that's so faithful to the original TA. Looks great too!
The areas I'm interested in helping with are AI and graphics. I can also do some tool development as well, for which I will use Python.
Quickest Path to Compile
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Re: Quickest Path to Compile
You can compile spring on linux tooSolidcube wrote:I typically program on Linux, and I'm not familiar with current MS dev tools-- haven't used them much, or at all since 2000 or so. I'm just asking because oftentimes asking a question can save hours of pointless hair-tearing.

Yes.I'm much more comfortable with a GCC-like compiler. Does the current version of Spring compile successfully on MINGW?
Grab the spring-mingwlibs.exe mentioned in the first post of the sticky thread and follow instructions there.
Note tho that AIs developed and compiled on MinGW can't be distributed to the community because the official spring.exe is built with some version of VC, and the AI interface is C++ & STL, introducing all kinds of ABI incompatibilities between AIs compiled with different version of compiler then the one which compiled spring.exe.