New map format... again...

New map format... again...

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

New map format... again...

Post by Forboding Angel »

Any chance that the new map format could be released in the next version? As in putting a lot of manpower into it?

WOuld be pretty kick ass.
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

manpower? where?

(sorry couldn't resist)
Sean Mirrsen
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Post by Sean Mirrsen »

Well, with enough people working on it, it could be released anytime. The problem is, those people would need to be not random people, but programmers, and not even rookie ones like myself.
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Forboding Angel
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Post by Forboding Angel »

For those of you that missed the question...

COuld the devs be requested to focus on getting the new map format out the door? <- Another way of saying what I said in my first post.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

answer:

probaly not....
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smoth
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Post by smoth »

Last I heard from JC was that is was a cross platform issue.
Tobi
Spring Developer
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Post by Tobi »

yes now I remember, the new map renderer had still bugs on ATI cards which JC didn't know (yet) how to solve.
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smoth
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Post by smoth »

HA HA at ATI :P
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Drone_Fragger
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Post by Drone_Fragger »

ATI pwns your crap cards. The New crossfire system beats SLi And doesn't need a hugewtfbbq Fan about the size of your head to cool it like SLi does.
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Comp1337
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Post by Comp1337 »

ATi r suck. I dont have facts to back this up, or any sort of knowledge that would allow me to say this.
But still ATi r suck.
:wink:
Arco
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Post by Arco »

Drone_Fragger wrote:ATI pwns your crap cards. The New crossfire system beats SLi And doesn't need a hugewtfbbq Fan about the size of your head to cool it like SLi does.
This isn't the "ATi versus NVidia" thread. The relevant thing is how well Spring runs on various cards, and what can be done to make it work better. Presently the architecture of some ATi cards is posing a problem that the developers will have to spend some effort solving, or choose to ignore (which they can do, since this is not a commercial venture reliant on supporting the widest possible playerbase). It has nothing to do with whether ATi cards are "good" or "bad". Why even drag this into a dumb internet debate?
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Tim Blokdijk
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Post by Tim Blokdijk »

This is a very rough guess but I won't be surprised if Jelmers map format still needs a good 6 months of part-time development.
Maybe Jelmer will include it in a release before that.
But before most bugs are out and it's really useful we live in 2007 I think.

Now of course "if" an engine developer (Jelmer) would focus on it full-time it might be finished in 2 months.
(But again this is a rough guess)
But I'm quite sure that won't happen. 8)
mongus
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Post by mongus »

Tim Blokdijk wrote:This is a very rough guess but I won't be surprised if Jelmers map format still needs a good 6 months of part-time development.
Maybe Jelmer will include it in a release before that.
But before most bugs are out and it's really useful we live in 2007 I think.

Now of course "if" an engine developer (Jelmer) would focus on it full-time it might be finished in 2 months.
(But again this is a rough guess)
But I'm quite sure that won't happen. 8)
on what basis are you guessing?
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Dr.InfernO
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Post by Dr.InfernO »

ooh god stop fanboying ATi or nVidia.

3dfx was the best! ;)

Damn the the spring developers are only a small amount of people.
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jcnossen
Former Engine Dev
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Post by jcnossen »

Nah, not 6 months. I can't really give a date, but I hope to finish it this summer. Also, when I think the texturing specification is stable, I'll put it in spring even if there are some bugs (It won't affect any maps anyway). The current spring version already has the map abstraction, so including the new terrain renderer in it is really simple.
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Comp1337
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Post by Comp1337 »

I bow you your uberness jcnossen.

(why did ythat get a negative ring to it?.. None intended, as you seriously do rock)
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Das Bruce
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Post by Das Bruce »

Comp1337 wrote:I bow you your uberness jcnossen.

(why did ythat get a negative ring to it?.. None intended, as you seriously do rock)
The correct word is ubertastictacularity.
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Comp1337
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Post by Comp1337 »

Of course, how could i forget.
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Forboding Angel
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Post by Forboding Angel »

JC, I bow to your ubertastictacularity. :lol:
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Targ Collective
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Post by Targ Collective »

Ah, sweet anticipation. JC, you and the devteam have put a lot of effort into this over the years, and it shows...

...Thanks!
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