NTai Slander and the Spring Installer
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NTai Slander and the Spring Installer
I demand that the NTai within the spring installer is updated from XE7.5, as it's giving the newer versions a very bad name.
I see people saying NTai is crap in #main, but they're using XE7.5 which is months out of date, whats more XE7.5 has crash bugs and no exception handling and logic errors all fixed in XE8.
Whats more I know I haven't released XE9 source as I said I would, I keep running out of time, but there is XE8 source on file universe, why cant you use that?
Even Linux users are usign XE7.5, despite XE8 source having been released.
You have 3 days to take action and repackage, after which I withdraw my consent for pre XE9 versions of NTai to be included.
I see people saying NTai is crap in #main, but they're using XE7.5 which is months out of date, whats more XE7.5 has crash bugs and no exception handling and logic errors all fixed in XE8.
Whats more I know I haven't released XE9 source as I said I would, I keep running out of time, but there is XE8 source on file universe, why cant you use that?
Even Linux users are usign XE7.5, despite XE8 source having been released.
You have 3 days to take action and repackage, after which I withdraw my consent for pre XE9 versions of NTai to be included.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
before demanding anything plz
double check facts
edit addition (notice u meant installer). my guess its built off svn. which is meant for linux / mac aswell
which leads to the point that
source for NTAI version 8 does not compile under linux gcc.4.1.1 i got a headache even tryin to port it so it does. prob why 7.5 is in svn & not a later version
havent even tried to use version 9 source as i assume its the same. As noone else has said NTAI = fixed to compile under linux
thus my pet project of GTK UI for configuring spring atm, so i had something easier to workon
edit:- will check later on, if NTAI v9 bot doesnt compile
double check facts
edit addition (notice u meant installer). my guess its built off svn. which is meant for linux / mac aswell
which leads to the point that
source for NTAI version 8 does not compile under linux gcc.4.1.1 i got a headache even tryin to port it so it does. prob why 7.5 is in svn & not a later version
havent even tried to use version 9 source as i assume its the same. As noone else has said NTAI = fixed to compile under linux
thus my pet project of GTK UI for configuring spring atm, so i had something easier to workon
edit:- will check later on, if NTAI v9 bot doesnt compile
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
If XE7.5 was erased then it'd force people to sue the proper version.
http://taspring.clan-sy.com/phpbb/viewt ... 0459#90459
XE9 source released.
And I wasnt aware XE8 didnt compile under GCC 4.1.1, afterall I'm a windows user who uses Visual Studio 2003.
Changes to port NTai where kept once they where made, so only the changes need doing, most of which where include statements not being case sensitive, which I always check for now.
http://taspring.clan-sy.com/phpbb/viewt ... 0459#90459
XE9 source released.
And I wasnt aware XE8 didnt compile under GCC 4.1.1, afterall I'm a windows user who uses Visual Studio 2003.
Changes to port NTai where kept once they where made, so only the changes need doing, most of which where include statements not being case sensitive, which I always check for now.
I have. But AF only included half of them and all new code was broken again...Egarwaen wrote:Maybe if you'd released the patches back to the original author...Tobi wrote:I don't feel like spending time porting it to linux again...
btw, we (dev team) are working on a solution but that may take a while
A solution? And only half?
If you're referring to the changes to CSunParser that soemone made in the svn without telling me I've included that, and I included everything in that patch you sent me.
s far as I am aware everything should be compatible with linux exept stuff added since XE8 which has never been compiled on linux.
If you're referring to the changes to CSunParser that soemone made in the svn without telling me I've included that, and I included everything in that patch you sent me.
s far as I am aware everything should be compatible with linux exept stuff added since XE8 which has never been compiled on linux.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
NTAI v9 doesnt compile
I/Group/UnitName/GroupAI.os AI/Group/UnitName/GroupAI.cpp
In file included from AI/Group/UnitName/GroupAI.cpp:5:
AI/Group/UnitName/GroupAI.h:11:21: error: process.h: No such file or directory
AI/Group/UnitName/GroupAI.h:18:16: error: io.h: No such file or directory
AI/Group/UnitName/GroupAI.cpp:590:2: warning: no newline at end of file
scons: *** [build/AI/Group/UnitName/GroupAI.os] Error 1
scons: building terminated because of errors.
note :- i have got around NTAI 8 problem with this before since they are windows header files. but cant remember off top of my head & its gettin late here
without your group AI source code ==
g++ -march=pentium4 -O2 -pipe -fvisibility=hidden -fpermissive -pthread -fPIC -D _REENTRANT -DDIRECT_CONTROL_ALLOWED -D_SZ_ONE_DIRECTORY -DNO_CLIPBOARD -DNO_AVI -DNO_LUA -Irts -Irts/System -I/usr/include -I/usr/include/GL -I/usr/include/free type2 -I/usr/include/SDL -I/usr/include/python2.4 -Irts/ExternalAI -c -o build/A I/Group/SimpleFormationAI/TestAI.os AI/Group/SimpleFormationAI/TestAI.cpp
g++ -shared -o game/aidll/SimpleFormationAI.so build/AI/Group/SimpleFormationAI/ GroupAI.os build/AI/Group/SimpleFormationAI/TestAI.os
gcc -shared -o game/aidll/Mapping.so
i686-pc-linux-gnu-gcc: no input files
scons: *** [game/aidll/Mapping.so] Error 1
scons: building terminated because of errors.
if u got email address. i sent u mine before in PM to your forum account. if u want i test compiling it & send back the errors i encounter.
I/Group/UnitName/GroupAI.os AI/Group/UnitName/GroupAI.cpp
In file included from AI/Group/UnitName/GroupAI.cpp:5:
AI/Group/UnitName/GroupAI.h:11:21: error: process.h: No such file or directory
AI/Group/UnitName/GroupAI.h:18:16: error: io.h: No such file or directory
AI/Group/UnitName/GroupAI.cpp:590:2: warning: no newline at end of file
scons: *** [build/AI/Group/UnitName/GroupAI.os] Error 1
scons: building terminated because of errors.
note :- i have got around NTAI 8 problem with this before since they are windows header files. but cant remember off top of my head & its gettin late here
without your group AI source code ==
g++ -march=pentium4 -O2 -pipe -fvisibility=hidden -fpermissive -pthread -fPIC -D _REENTRANT -DDIRECT_CONTROL_ALLOWED -D_SZ_ONE_DIRECTORY -DNO_CLIPBOARD -DNO_AVI -DNO_LUA -Irts -Irts/System -I/usr/include -I/usr/include/GL -I/usr/include/free type2 -I/usr/include/SDL -I/usr/include/python2.4 -Irts/ExternalAI -c -o build/A I/Group/SimpleFormationAI/TestAI.os AI/Group/SimpleFormationAI/TestAI.cpp
g++ -shared -o game/aidll/SimpleFormationAI.so build/AI/Group/SimpleFormationAI/ GroupAI.os build/AI/Group/SimpleFormationAI/TestAI.os
gcc -shared -o game/aidll/Mapping.so
i686-pc-linux-gnu-gcc: no input files
scons: *** [game/aidll/Mapping.so] Error 1
scons: building terminated because of errors.
if u got email address. i sent u mine before in PM to your forum account. if u want i test compiling it & send back the errors i encounter.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
Re: NTai Slander and the Spring Installer
Give me a week or two, I'm working on a proposal to give more people svn access and AI developers are on the top of that list.AF wrote:I demand that the NTai within the spring installer is updated from XE7.5, as it's giving the newer versions a very bad name.
...
You have 3 days to take action and repackage, after which I withdraw my consent for pre XE9 versions of NTai to be included.
That way you yourself can update NTAI inside svn and you don't have to make treats to overworked engine developers.
If it's any comfort, I understand you feel frustrated.
It's just not like you can write something like this (proposal on giving more people svn access) in an afternoon.
-
- Posts: 665
- Joined: 06 Jun 2006, 19:49
Commented out the following
process.h && io.h
in
Group AI -> Unitanme -> GroupAI.h
Group AI -> reader -> GroupAI.h
Results in
AI/Group/UnitDef reader/GroupAI.cpp:268:2: warning: no newline at end of file
AI/Group/UnitDef reader/GroupAI.cpp: In member function 'virtual void CGroupAI::InitAi(IGroupAICallback*)':
AI/Group/UnitDef reader/GroupAI.cpp:68: error: 'const struct UnitDef' has no member named 'dontLand'
AI/Group/UnitDef reader/GroupAI.cpp:190: error: 'struct WeaponDef' has no member named 'isPlasmaRepulser'
AI/Group/UnitDef reader/GroupAI.cpp:208: error: 'struct WeaponDef' has no member named 'repulseEnergy'
AI/Group/UnitDef reader/GroupAI.cpp:209: error: 'struct WeaponDef' has no member named 'repulseForce'
AI/Group/UnitDef reader/GroupAI.cpp:210: error: 'struct WeaponDef' has no member named 'repulseRange'
AI/Group/UnitDef reader/GroupAI.cpp:211: error: 'struct WeaponDef' has no member named 'repulseSpeed'
scons: *** [build/AI/Group/UnitDef reader/GroupAI.os] Error 1
scons: building terminated because of errors.
process.h && io.h
in
Group AI -> Unitanme -> GroupAI.h
Group AI -> reader -> GroupAI.h
Results in
AI/Group/UnitDef reader/GroupAI.cpp:268:2: warning: no newline at end of file
AI/Group/UnitDef reader/GroupAI.cpp: In member function 'virtual void CGroupAI::InitAi(IGroupAICallback*)':
AI/Group/UnitDef reader/GroupAI.cpp:68: error: 'const struct UnitDef' has no member named 'dontLand'
AI/Group/UnitDef reader/GroupAI.cpp:190: error: 'struct WeaponDef' has no member named 'isPlasmaRepulser'
AI/Group/UnitDef reader/GroupAI.cpp:208: error: 'struct WeaponDef' has no member named 'repulseEnergy'
AI/Group/UnitDef reader/GroupAI.cpp:209: error: 'struct WeaponDef' has no member named 'repulseForce'
AI/Group/UnitDef reader/GroupAI.cpp:210: error: 'struct WeaponDef' has no member named 'repulseRange'
AI/Group/UnitDef reader/GroupAI.cpp:211: error: 'struct WeaponDef' has no member named 'repulseSpeed'
scons: *** [build/AI/Group/UnitDef reader/GroupAI.os] Error 1
scons: building terminated because of errors.
-
- Posts: 665
- Joined: 06 Jun 2006, 19:49