Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
What are the tags that control the trajectory of a ballistic weapon? i am NOT interested in the high traj option/mode, but on the behaviours of the weapons themselves, eg why a luger and stumpy have high and low trajectories.
I hear min barrel angle plays a role, but what about weapon speeds or whatnot?
Can anyone enlighten me?
Physics is what controls it krogothe.. the tag your looking for is specifically..:ballistic=1; however even with that tag your projectile velocity will alter the flight path.. so the higher the speed the less "arc" you will have to your shot, however you have to be careful cause not enough speed and you cant get to the max range..
something else determines whether its over or under 45 degrees though, in AA a luger fires above it and a thud/stumpy/fido fires below. basically what i want is what makes a unit fire over or under the magic 45 line
Basically ballistic weapons have 2 firing angles at which they can hit a specified point using a projectile of given speed, one below 45 degrees and one above 45 degrees (at max range both angles are equal to 45 degrees, at least in vacuum). What hightrajectory does is either allowing the player to choose which angle to use or forcing the unit to always use low or high angle. AA artillery vehicles are set to always use high trajectory, bots like hammers and thuds (and tanks) - to always use low trajectory. All that controls this is hightrajectory tag.
i test weapons lot of time and result this=
if velocity is under 350 your range stay to 100
if velocity more 750 the minimal range is more 300
the same weapon =exemple a hotziwer...a canon must have a velocity relativ to his range =if a 20mm fire 30 to 300pixel a 450velocity seems good if a 120mm fire 200 to 800pixel a 650velocity
but problem is for AA veapon normally a high velocity for hit a plane more 1000 requested but your 20mm gatling with a 300range fire in game at minimaly 800pixels...
so frustrating because ballistic=1; is requested for accuracy parameter...
laser or liking as dgun hit perfectly (on stationary target ) at infint range!!!
i use ballistic for rocket salvo too but not smoke trail so ...