Custom Explosion Sampler Pack.
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Custom Explosion Sampler Pack.
I wouldn't mind having a pack with all sorts of different explosion types and maybe a list to explain how to make a certain explosion type.
Example:
-Explosion with shockwave
-Dirt explosion without a visual explosion (like the bulldog of the test build)
As I feared, such complex pieces of code only confuse me, not even the wiki entry REALLY explains how to make a certain explosion.
Example:
-Explosion with shockwave
-Dirt explosion without a visual explosion (like the bulldog of the test build)
As I feared, such complex pieces of code only confuse me, not even the wiki entry REALLY explains how to make a certain explosion.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Still, can we get a sampler pack or a wiki writeup with samples? Linking everyone who ever asks back to optimus' thread is a pretty bad option. Optimally I'd love to see a wiki section with code blocks and small screenshot so people can see sortof how something will look and then try it out themselfs in game.
I think it's premature to start making formal documenation. Next version of Spring will be a lot more complete, based on what JC's aiming for- what we currently have is missing a lot've the controls we're going to need for future efforts. I guess I could make a simple "mod" that would allow people to test particle FX, though. I'm just about done converting NanoBlobs to the new explosion FX, and I've gotten done doing some important documentation chores (including more handy sample code things in NanoBlobs for people to read through) so I could probably build an explosion tester mod...
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Its exactly what I need to port to Spring a TA gas weapon I made.Argh wrote: I'm just about done converting NanoBlobs to the new explosion FX, and I've gotten done doing some important documentation chores (including more handy sample code things in NanoBlobs for people to read through) so I could probably build an explosion tester mod...
Graatz

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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10