Custom Explosion Sampler Pack.

Custom Explosion Sampler Pack.

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Custom Explosion Sampler Pack.

Post by GrOuNd_ZeRo »

I wouldn't mind having a pack with all sorts of different explosion types and maybe a list to explain how to make a certain explosion type.

Example:

-Explosion with shockwave
-Dirt explosion without a visual explosion (like the bulldog of the test build)

As I feared, such complex pieces of code only confuse me, not even the wiki entry REALLY explains how to make a certain explosion.
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

This would help alot with getting ppl to understand the new explosion-blast system.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

My thoughts exactly, it's a bit confusing right now.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

***BUMP!!!***

I want my pretty explosions NOOOW!!
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Look at that thread started by Optimus. Read the example code we've provided. Once you've learned some basic concepts, this really isn't hard to use.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Still, can we get a sampler pack or a wiki writeup with samples? Linking everyone who ever asks back to optimus' thread is a pretty bad option. Optimally I'd love to see a wiki section with code blocks and small screenshot so people can see sortof how something will look and then try it out themselfs in game.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I think it's premature to start making formal documenation. Next version of Spring will be a lot more complete, based on what JC's aiming for- what we currently have is missing a lot've the controls we're going to need for future efforts. I guess I could make a simple "mod" that would allow people to test particle FX, though. I'm just about done converting NanoBlobs to the new explosion FX, and I've gotten done doing some important documentation chores (including more handy sample code things in NanoBlobs for people to read through) so I could probably build an explosion tester mod...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

after a more complete format is done I will gladly do a wiki.

-Smoth
^ qftw
Last edited by smoth on 19 Jul 2006, 08:25, edited 1 time in total.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Fair enough. I didn't know it was so unfinished still at this point.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Yes, it still has a ways to go before becoming fully useful. However, it will continue to progress, we have no doubt.
User avatar
VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Argh wrote: I'm just about done converting NanoBlobs to the new explosion FX, and I've gotten done doing some important documentation chores (including more handy sample code things in NanoBlobs for people to read through) so I could probably build an explosion tester mod...
Its exactly what I need to port to Spring a TA gas weapon I made.
Graatz :wink:
[img][img=http://img55.imageshack.us/img55/4656/g ... 2da.th.jpg][/img]
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well even though I figured it out by my self it would still be useful :)

for noobs and stuff.
Post Reply

Return to “Engine”