I found the secret base!

I found the secret base!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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AphoxemaG
Posts: 4
Joined: 19 Jun 2006, 19:25

I found the secret base!

Post by AphoxemaG »

Oh, wow... I just dug up my copy of TA last week and got it all going. After a while, I realized that TA was so disgustingly simple that I could probably make my own units and stuff for it, make my own total conversion. I start looking into resources and everything, and then I see this 'TA Spring' thing.

Now, I save the link and decide to look at it later, seeing how FileUniverse seemed so... well... old, and I'm on dialup. I finally download TASpring and run it, and I'm pretty impressed, and I start feeling a little disappointed 'cause I'm thinking "this real cool software must be way old and abandoned".

I also get the idea that maybe I could make a total conversion out of Spring, so I go on and look into any development resources on it, and I'm shocked to see that the project is actually very, very active. I figure it's the ever-coming TA:SC on the horizon, then.

So, wow... I guess I might as well offer any help I can. I don't know what you all need, I didn't look at the page long before signing up on this forum. I don't have any 'professional' experience, like graphic school or anything. I've just spent alot of time with 'Max and things, and lately I've been making a fair number of 'products' for this thing called IMVU. I guess, to list it...

Software experience:
Photoshop 6 - CS2
3D Studio Max/VIS 5 - 7
A little bit of AutoCAD/Architectual Desktop
IMVU's 'Previewer' program, which relies on CAL3D import/exporters
Notepad, because everything else must die
Calc.exe, so I can make cracks about 'I haxed joo wit calc.exe'

Creative experience:
UVW texture mapping
Texture creation
Mesh creation
Mesh weighting
Writing, mostly fiction for EVE Online and the usual forum jabbering in my neverending quest to get all the attention I can humanly stand
Amatuer coding, nothing specific or detailed, just enough to know that nothing in programming's easy but it's all pretty much the same

I'm a little sleep deprived right now, so I'm not even sure if I'm really, like, doing anything right now or if it's some crazy dream. I'll bookmark this so I can check it after I'm back with reality >>
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Mmmm, Fresh Meat!

Post by SinbadEV »

Okay... a lot of projects are looking for UV mappers, so you might be useful there... check the mods forums...
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Ooh! ooh! I need a Uvmapper! My mod wants to live!
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Mine too. UVMappers and texturemakers are the most wanted people currently.
Shadow7
Posts: 9
Joined: 19 Jun 2006, 22:04

Post by Shadow7 »

I got 4 years experience in photoshop , but I got only one weakness, I can't UV map. But I can model too :lol:
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

do you like battle tech or mech warrior? /me grins
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

See this thread if you are interested in joining Star Wars Spring as a texturer

We urgently need a texturer, and we are able to UVmap for you.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

i offer .8 apr for a full year cant beat that.....
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Re: I found the secret base!

Post by Zoombie »

AphoxemaG wrote:"this real cool software must be way old and abandoned".
Does he know there is a thriving community and Spring is continually being updated?


But it sounds like the mod makers are going to decend on this guy's talents like a pack of starved vultures (No offence to mod makers, by the way). Welcom to Spring, and thanks for bringing some new talent to the community AphoxmeaG.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Indeed, if you have any interest in WW2, Axis & Allies is always in need of Modellers/UV Mappers/!!TEXTURERS!!

p.s. gVim > notepad :P
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Indeed, several groups with modding aspirations are in need of people who can do texturing, more so than modelling or UV mapping. Like those good ole' people trying to bring BattleTech to Spring.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

bobthedinosaur wrote:i offer .8 apr for a full year cant beat that.....
Yes I can... I have a Giant Pink Inflatable Gorilla... nothing can beat that!

<3 Bud Light's "Real Men of Genius" commercials. I have about 20 of them on my hard drive.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

pfff nothing beets

wacky waving inflatable arm flaling tube man! x4
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Welcome to spring AphoxemaG, as you can see we're more then willing to have new talent around. If you have any questions about anything feel free to post them and we'll help you out the best we can.
AphoxemaG
Posts: 4
Joined: 19 Jun 2006, 19:25

Post by AphoxemaG »

WHACKY WAVING INFLATABLE ARM FLAILING TUBE MAN!

I mean... I don't have any love or even an appreciation for for UVW mapping, but I'll sure as Hell do it before meshweighting. I'm not really good at texturing, but I've always found it easier to texture things when I did the mesh and mappings myself... a more fluent understanding.

So, I'm not too picky about what mod I'm helping with, and I'd hate to leap into anyone's lap saying I can do something I don't really know if I can. The difficulty of UVW mapping using depends on the complexity of a mesh... not really how many faces it is, but how many directions they face, how many 'pieces' a mesh is, how many things overlap and how steeply most of the faces change direction.

I'd be glad to take a stab at any unmapped geometries anyone wants looked at... I'm only willing to work with 3DSMax 7 compatable .3ds files, 'Max is the most appropriate application I have for mapping.

So, if you want to see how well I can map, put your .3ds in a .rar with max compression on a host and email me the link at xeristian@cwazy.net , if you can't find a host, please don't send any files larger than ~2 megs. I'm stuck with dialup and dirty phone lines for a few weeks.

I'm just glad no one wants me to make meshes... it's not hard, really, it's just that everyone makes meshes >>
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Ah more talent, good.

Uv mappers and textures are much needed (I self am a lousy texturer, but I'm learning)

The fact that mappers and texturers are the most needed, doesn't say you cannot make the models yourself ;) But we see many units get stuck at the textureing part, that is a shame.

And as SwiftSpear said, don't be afraid to ask anything.
AphoxemaG
Posts: 4
Joined: 19 Jun 2006, 19:25

Post by AphoxemaG »

Well, I guess my first question is... what are the most active mod groups right now?
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Oh gees, well AA is active... but I don't think caydr's doing alot of custom content right now... StarWars spring has like 30 untextured models, There's many unnamed projects that I'm sure would love to have someone helping out all at various stages in development. I think EE is building a naval devision right now, but I'm not sure about that. Hopefully the projects acctually step up and pimp themselfs, I'm sure there's work going on that I don't know about as well.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

We've done a bit of self-pimpage.
Notice the topic of that thread...
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Minus AA the top three mods that need texture support are:

1. Star Wars Spring (SWS)
2. 1944/Axis & Allies TA (1944/AATA)
3. That battletech mod whatever it is.

EE doesn't need any real texture help but it does need an ip address to host a website (hint, hint if anyone has one up for grabs)
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