The Commaner is YOU. But I'd rather not...

The Commaner is YOU. But I'd rather not...

Please use this forum to set up matches and discuss played games.

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You're right Min3, Always have been. Always will.

YES! You're Right! Damn CORE Fanboi + Pusher alliance RUINING a perfectly *logical* argument! bastards!
3
10%
YES! You're Right! Damn CORE Fanboi + Pusher alliance RUINING a perfectly *logical* argument! bastards!
3
10%
Yes the Commander is ME!!!!!
23
79%
 
Total votes: 29

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

The Commaner is YOU. But I'd rather not...

Post by Min3mat »

FFS!
Stop the madness, make it so that stupid [player] tag when hovering over the commander is BURNINATIFIED
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Translation: I don't like it that the your name shows up when you hover over the commander. What do you other chaps think? Should we disscus this over tea at noon tommorw?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Reply: yay, verlily! Only if you bring the snack cakes, you will bring the snack cakes?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Moved to GameLobby


i always told it !!!!


THE COMMANDER IS YOU, THE DENYING PHASE IS OVER!!!!!!!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol smooth move :)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

NOiZE wrote:THE COMMANDER IS YOU, THE DENYING PHASE IS OVER!!!!!!!
NUUUU-UH!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

<3 you smoth :D
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Yes, the commander represents the player. (In Supcom, this is ever more then in TA).

And, the language of the forums strats getting less complicated. we mostly understand eachother by simple humms ;)
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Does this mean that the first unit spawned for every mod is IDed as the player? That seems kindof unintelligent... What if we get spinoff mods that use traditional RTS structures such as starting with a command center and a few menial builders. Not every mod for spring will always start commander unit style.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yes, the commander represents a avatar, a show of the players power. However you are NOT inside the commander, in that day and age the hell would the general stick himself in a frontline mech. So we assume that the commander has some sort of AI which you control from space. So maybe...he has some relay circuits or something. Wait a minute the com is pretty damn small. most of the space is taken up by the pack for the Dgun and construction etc. So why aren't these reproduced?
For gameplay, in a 1v1 i think com ends is a must (unfortunately)
But not in team games
And YOU AREN'T THE COMMANDER! You are a delocalised AI taking actions on information sent to you from the commander! you CONTROL the commander just like other units!
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

But what if your arm? and would't a signal from outer space be wourbeolbe to desruption?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I am the Commander, watch my tight metallic body explode under the fire of seven AKs.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Min3mat wrote:yes, the commander represents a avatar, a show of the players power. However you are NOT inside the commander, in that day and age the hell would the general stick himself in a frontline mech. So we assume that the commander has some sort of AI which you control from space.
Indeed you are not inside the commander, because you ARE the commander

Min3mat wrote:And YOU AREN'T THE COMMANDER! You are a delocalised AI taking actions on information sent to you from the commander! you CONTROL the commander just like other units!
WRONG

YOU R the commander, the topdown view is just there for gameplay reasons.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

gameplay > realism

=> you aren't the commander
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Min3mat wrote:gameplay > realism

=> you aren't the commander
Wrong, you being the commander, makes the gameplay better!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

so you play com ends in teamgames?

the commander is NOT you. by definition it CANNOT be you as CORE.

so if you're going with realism, CORE do not have bodies. therefore as you do you are NOT the commander.

and if you're going with gameplay, you use the topdown view and the commander is handled like another unit. also the com continues option >>>>>>>>> com ends in teamgames
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Game ends could work for team games, if when the commander dies, all units will be automaticly given to the other team mate.

But then again TA was IMHO designed for 1v1 with game ends
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

What's all this then?

The way it is now in AA is exactly, exactly, and precisely the way it was in OTA. It is now impossible to tell a commander from a decoy, which is perfection.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

and the name showing up on a unit is a tag. It could be put on the peewee or something, if you really wanted to.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

tell me how!
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