Hey let's kill ourselves by firing our ammunition straight ^

Hey let's kill ourselves by firing our ammunition straight ^

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Hey let's kill ourselves by firing our ammunition straight ^

Post by Eaglebird »

Has anyone heard anything about this, know if it's fixed in the oh so anticipated newer version, or what?

It happens when, maybe a bug or glitch, an aircraft gets stuck above such and such a height, and your defenses try firing at it. For instance, a missile flying up tries to hit it but comes back down only to destroy a row of nano towers you just built.

They can't be hit with air-to-air stuff either, it seems.
The Tarosian King
Posts: 4
Joined: 14 Jun 2006, 07:59

Post by The Tarosian King »

Just happened to me last game, all my AA went berzerk and came back down on itself.
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

The Tarosian King wrote:Just happened to me last game, all my AA went berzerk and came back down on itself.
Exactly.

So, {bump}
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

yup, me too. my hammers went nuts over a hawk on a low orbit excursion
WarDave
Posts: 9
Joined: 10 Jan 2006, 05:26

Post by WarDave »

Same, I have two replays I can donate if it will help show whats going on.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Aren't the appropriate BADTARGET categories supposed to eliminate this problem?
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Eaglebird
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Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

Dragon45 wrote:Aren't the appropriate BADTARGET categories supposed to eliminate this problem?
Anti-Air's firing at air units stuck way high up and can't be hit will still generate this problem.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

there are going to be a ton more missile 'misses' in the new version because guided weapons don't home in on the exact location of an enemy that you only see through radar, they go for the radar signature (like all other weapons did). With long range AA like the Mercury and Screamer in AA (which typically fire at targets you haven't acquired LoS on yet), you're going to have a ton more missiles that go thump into the ground because they buzzed by their target.
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Eaglebird
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Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

FizWizz wrote:there are going to be a ton more missile 'misses' in the new version because guided weapons don't home in on the exact location of an enemy that you only see through radar, they go for the radar signature (like all other weapons did). With long range AA like the Mercury and Screamer in AA (which typically fire at targets you haven't acquired LoS on yet), you're going to have a ton more missiles that go thump into the ground because they buzzed by their target.
I don't mean that, I mean the stuff looking up at a unit that's somehow gotten jammed in the atmosphere, firing at it, and all it does is bring a rain of missiles.
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kujeger
Posts: 91
Joined: 07 Oct 2004, 14:46

Post by kujeger »

FizWizz wrote:there are going to be a ton more missile 'misses' in the new version because guided weapons don't home in on the exact location of an enemy that you only see through radar, they go for the radar signature (like all other weapons did). With long range AA like the Mercury and Screamer in AA (which typically fire at targets you haven't acquired LoS on yet), you're going to have a ton more missiles that go thump into the ground because they buzzed by their target.
I always thought this was an odd thing to change. Surely the missiles have some sort of lock system they can use when they get closer to their target.
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

One of my hawks flew of screen and attracted all my enemies AA fire XD
Kujila
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Joined: 01 Jun 2006, 17:04

Post by Kujila »

http://taspring.clan-sy.com/phpbb/viewt ... ht=antiair

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Same problem. Happens to me on speedmetal when I swarm airplanes. They start zipping all over doing aerial maneuvers, and then they just keep climbing in altitude. No fix at the moment as far as I know.
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