handicap
Moderator: Moderators
handicap
isnt it about time we change "handicap" to something less misleading
im tired of people who leave when i give them handicap and they leave before i can tell them it wont put them at a disadvantage
i was thinking of maybe it could be changed to "bonus" or "advantage"
or something in that direction.. any ideas?
im tired of people who leave when i give them handicap and they leave before i can tell them it wont put them at a disadvantage
i was thinking of maybe it could be changed to "bonus" or "advantage"
or something in that direction.. any ideas?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
50 handi
=50% more resources (you see the figures at the top, metal and energy income? well basically it addsa extra 50% (you cannot see this effect on individual units however))
Edited to...well, you know, make sense xD
=50% more resources (you see the figures at the top, metal and energy income? well basically it addsa extra 50% (you cannot see this effect on individual units however))
Edited to...well, you know, make sense xD
Last edited by Min3mat on 16 Jun 2006, 18:38, edited 1 time in total.
- DrowningFish
- Posts: 10
- Joined: 04 Jun 2006, 03:21
It DEFINATELY does mroe than multiply resources.
Just try putting an XE8.1 commander next to your own commander in cheat mdoe and watch how fast the XE8.1 commander reclaims, the build/repair/ressurect/repair speeds are increased with handicap, as is combat performance, just not as literally as you said before with 50 handicap meanign 150% increase
Just try putting an XE8.1 commander next to your own commander in cheat mdoe and watch how fast the XE8.1 commander reclaims, the build/repair/ressurect/repair speeds are increased with handicap, as is combat performance, just not as literally as you said before with 50 handicap meanign 150% increase
? what for do exp players need handy?Min3mat wrote:it would be better IMO if it was a 'resource multiplier'
so you can BOTH handicap more experienced players AND give 'younger' players a bonus
so a 1-200% x (your res)
thatw ould be awesome
or you mean negative handycap?
well reclaiming and building speeds were novelty to me.. but combat performance?as is combat performance