handicap

handicap

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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

handicap

Post by Day »

isnt it about time we change "handicap" to something less misleading

im tired of people who leave when i give them handicap and they leave before i can tell them it wont put them at a disadvantage

i was thinking of maybe it could be changed to "bonus" or "advantage"
or something in that direction.. any ideas?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

unfortunately he makes a good point. Younger people don't understand what a "Handicap" means.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

yeah, htere should be a tooltip that shows what it does as well.

And im tired as hell of noobs complaining "Isnt handicap a bad thing? NOES I R LEAVE!"
FuzionMonkey
Posts: 80
Joined: 15 Apr 2006, 18:35

Post by FuzionMonkey »

What exactly does the handicap do in spring?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

50 handi
=50% more resources (you see the figures at the top, metal and energy income? well basically it addsa extra 50% (you cannot see this effect on individual units however))

Edited to...well, you know, make sense xD
Last edited by Min3mat on 16 Jun 2006, 18:38, edited 1 time in total.
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DrowningFish
Posts: 10
Joined: 04 Jun 2006, 03:21

Post by DrowningFish »

Min3mat wrote:50 handi
=50% more resources (you see the figures at the top, metal and energy income? well basically it multiplies them by 50% (you cannot see this effect on individual units however))
It actually multiples by 150%, but yeah its 50% more resources.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Why not just call it "Resource Advantage"
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I was under the impression that it boosted combat performance...
You're sure it just boosts resources?
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

just resources, nothing else
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Min3mat wrote:just resources, nothing else
Could it then go 100-200%? Or 1-200%...
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

it would be better IMO if it was a 'resource multiplier'

so you can BOTH handicap more experienced players AND give 'younger' players a bonus

so a 1-200% x (your res)

thatw ould be awesome
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

It DEFINATELY does mroe than multiply resources.

Just try putting an XE8.1 commander next to your own commander in cheat mdoe and watch how fast the XE8.1 commander reclaims, the build/repair/ressurect/repair speeds are increased with handicap, as is combat performance, just not as literally as you said before with 50 handicap meanign 150% increase
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Min3mat wrote:it would be better IMO if it was a 'resource multiplier'

so you can BOTH handicap more experienced players AND give 'younger' players a bonus

so a 1-200% x (your res)

thatw ould be awesome
? what for do exp players need handy?
or you mean negative handycap?

as is combat performance
well reclaiming and building speeds were novelty to me.. but combat performance?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

a MULTIPLIER

so 20%

would mean resources *20%

sorry it sounds weird but thats how we learnt it in maths, plug it into a calculator and show im right :)
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

AF wrote: ... speeds are increased with handicap, as is combat performance, just not as literally as you said before with 50 handicap meanign 150% increase
Dont think so


It should really go from 0-500% (with the normal being 100% for you non-numerical inclined)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

resources * 100+handicap == resources under handicap to be exact.

It affects reclaimation etc too, but not using the same formula

aka

build speed * 100+handicap != buildspeed under handicap

and

buildspeed != buildspeed under handicap
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