Undocumented Lobby commands

Undocumented Lobby commands

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Undocumented Lobby commands

Post by Forboding Angel »

A guy in tasclient lobby messaged me, telling me that .ingame in the lobby works the same as /ingame, and was wondering if anyone knew of any more undocumented commands.

Are there?
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

AFAIK, .command always works the same as /command.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Yeah, would be nice to have a list of these and what they do somewhere. I can never remember what the command is to see how long you've played, for instance.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

/ingame is the only undocummented command (for an obvious reason).
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

IIRC all commands are in a nice lil file in teh source.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Why are .command commands server side commands? It drives me nuts being unable to type "..."

On IRC the standard used was /command = server, !command = channel control bot, .command = userbot

Not to say that we need to use IRC commands, but I don't see why we need two server command strings that do the same thing.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Just press space first.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I've had to use /command for cookiebot or +command (it'll accept either), but there's no point in .command as nobody ever uses it.
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