Hightrajectory tag
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Hightrajectory tag
It's been brought to my attention that the current hightrajectory system is very inflexible. In the case of a unit with multiple weapons (on an engine that supports up to 16, not unlikely), all of them must be either high or low.
There needs to be a way to define this on a weapon-by-weapon basis in
the FBI. I suggest it's done as follows:
Weapon1=gaussgun;
Weapon2=Plasmagun;
hightrajectory2=2;
Weapon3=bigartillery;
hightrajectory3=1;
Weapon4=plasmagun;
hightrajectory4=2;
This way, weapon 1 is always firing low-arc. Weapon 3 is always firing high-arc. Weapons 2 and 4 use a single toggle switch as it is now, to define whether they fire high or low.
There needs to be a way to define this on a weapon-by-weapon basis in
the FBI. I suggest it's done as follows:
Weapon1=gaussgun;
Weapon2=Plasmagun;
hightrajectory2=2;
Weapon3=bigartillery;
hightrajectory3=1;
Weapon4=plasmagun;
hightrajectory4=2;
This way, weapon 1 is always firing low-arc. Weapon 3 is always firing high-arc. Weapons 2 and 4 use a single toggle switch as it is now, to define whether they fire high or low.
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- centurion-1
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