[POC - MAP - Beta Release] I Am Killroy V1

[POC - MAP - Beta Release] I Am Killroy V1

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

[POC - MAP - Beta Release] I Am Killroy V1

Post by SinbadEV »

Image

Download!!!

Okay... Now that you can play on a 16x16 map... maybe better mappers will steal my ideas finally.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Not a better Mapper - but willing to steal!
Where and How ?
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

WTF is this?
Better screenshots!
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

PicassoCT wrote:Not a better Mapper - but willing to steal!
Where and How ?
He made feature models for the walls so they acctually look good...

Are they destructable? Are they reclaimable? What happens if the ground gets deformed nearby?
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

SwiftSpear wrote:
PicassoCT wrote:Not a better Mapper - but willing to steal!
Where and How ?
He made feature models for the walls so they acctually look good...

Are they destructable? Are they reclaimable? What happens if the ground gets deformed nearby?
First of all... the whole map is just what I posted over and over again...

The main thing I'm trying to show is the "Features as fake walls on a space platform".

I havn't sufficiently tested if they are destructable... but they are reclaimable... the feature's tdf just needs poking at probably... but if I remember correctly there's still a bug in the code making them reclaimable...

TO DO:
Make it so the start positions are on the "land"
Make the water impassable for the non-FF version of the map
Make the blocks indestructable and unreclaimable
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smoth
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Post by smoth »

reclaimable=0;

It doesn't work which means your comm will try to reclaim them.
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SinbadEV
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Post by SinbadEV »

thought so... PATCH!!!

NAG
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smoth
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Post by smoth »

SinbadEV wrote:thought so... PATCH!!!

NAG
The current source will not compile for me.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

smoth wrote:
SinbadEV wrote:thought so... PATCH!!!

NAG
The current source will not compile for me.
no source has ever compiled for me... we got about halfway with VS.net and finally gave up when it couldn't find the libraries on the linking after having found them on the compile run...
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