Ctr-Shift surround queued buildings

Ctr-Shift surround queued buildings

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ILMTitan
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Joined: 13 Nov 2004, 08:35

Ctr-Shift surround queued buildings

Post by ILMTitan »

I have a patch that makes the changes described in this thread : Placing building footprints over each other.

I think it is worthwhile, and doesn't take a lot of cpu time. The question is who do I send the patch too?
Last edited by ILMTitan on 08 Jun 2006, 06:56, edited 1 time in total.
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Das Bruce
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Post by Das Bruce »

Woot.
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krogothe
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Post by krogothe »

ILMTitan you are God.
Your skills could come in handy in my project, if you have plenty of free time and like long hard hours of coding and being told what to do, pm me :wink:
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Soulless1
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Post by Soulless1 »

does this prevent you from cancelling buildings after you've placed them now?
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Pxtl
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Post by Pxtl »

Soulless1 wrote:does this prevent you from cancelling buildings after you've placed them now?
The cancel functionality sucks anyways though. It's a horrible pain to line up the boxes perfectly and select the exact chosen construction to cancel a previous one. The only time I use it is when quickly placing a tonne of objects and finding out that I've accidentally dragged a bit and placed 2 units in a row in one spot instead of one.
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ILMTitan
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Post by ILMTitan »

Soulless1 wrote:does this prevent you from canceling buildings after you've placed them now?
Only with the Ctl-Shift surround command. Normal commands still work as before.

There is still some problems with overlap, because the command would not cancel the other, but they still overlap, but I'm considering trying to make any overlap between build commands cancel, which would make this problem go away.

I ask again, where do I send the patch?
Tobi
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Post by Tobi »

file a bug report with patch attached, or send an e-mail to the mailing list with patch attached.
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krogothe
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Post by krogothe »

There should really be a sticky with better instructions on how to submit a patch (links etc).
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ILMTitan
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Post by ILMTitan »

Thanks. Patch has been submitted via this bug report.
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