*topic rehash* custom explosions.
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*topic rehash* custom explosions.
Is this in the next version? if so what are the tags?
stop stealing my news topics! 
I'll make a thread about it when it's done. For now you can look at my own extremely crappy explosions: http://user.supradigital.org/jcnossen/video0.avi
I'm quite sure that others will use it in a positive way though

I'll make a thread about it when it's done. For now you can look at my own extremely crappy explosions: http://user.supradigital.org/jcnossen/video0.avi
I'm quite sure that others will use it in a positive way though

- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
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- Posts: 79
- Joined: 11 Jul 2005, 02:01
Argh, From the code:
dude, that will be AWESOME!
Code: Select all
// TODO: Handle ground flashes with more flexibility like the projectiles
struct GroundFlashInfo {
GroundFlashInfo() { ttl=0; }
float flashSize;
float flashAlpha;
float circleGrowth;
float circleAlpha;
int ttl;
float3 color;
} *groundFlash;
i played a bit with it
http://members.home.nl/sangers/groundflashes.mpg
edit
Somehow my explo.bmp turns out blueish, don't know why yet...
http://members.home.nl/sangers/groundflashes.mpg
edit
Somehow my explo.bmp turns out blueish, don't know why yet...