This is a revision of the Classic OTA map, Core Prime Industrial but at proper scale and with some very minor tweaks to improve gameplay.
20x20 Coreprime made 100% from the origional Cavedog tiles, I redid all the height maps by hand using OTA perspective instead of a topdown true 3d so that I could allign the origional tiles.
Map hardness has been changed so no more soft metal sillyness like the first release.
I widened the bridges to help stop traffic jams at the center island.
And I made the metal on the map just like the origional OTA map so its even across the entire map, instead of having a high metal pyrimid in the central area which disrupted the whole flow of the map. .
THIS IS NOT SPEEDMETAL, so don't turn your head just because its a metal map, and don't complain because its not SUPERCRAZYBASTARD fast like speedmetal was.
Ecomony is important in this map just like it was in the OTA Coreprime, so you have to build up to a strong economy and aren't handed a super econ with 2 wind gens and 1 mex.
This map will be best played while viewed through "TA Style" camera mode, as the perspective may look odd from way I had to match up height to the OTA tileset used.
I will be making some revisions to straighten out some spots on the height map and to allign the textures better, but for now try to take the map as it is and bring your critiques after you play it a couple times, don't just take blind stabs without even trying it.
I do want to give a nice THANK YOU to Smoth for helping me with setting up an alternative Detail texture for the map so the true richness of the OTA textures would come out.
***** UPDATED DOWNLOAD LINK FROM FILE UNIVERSE *****
http://www.fileuniverse.com/?p=showitem&ID=3381
3 meg
p.s. OTA = Origional Total Annihilation




