Idea for making AA better.

Idea for making AA better.

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Forboding Angel
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Idea for making AA better.

Post by Forboding Angel »

Make lv1 unit corpses non blocking. For example check out a game of EE. It's a very good practice to use.
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Soulless1
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Post by Soulless1 »

that's a nifty idea - but why didn't you post it in the main thread? :P
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NOiZE
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Post by NOiZE »

NO please NO
Egarwaen
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Post by Egarwaen »

Pretty much any L2 assault unit already runs over them, and I believe HLTs do enough damage that they don't leave wreckage behind.
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Zenka
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Post by Zenka »

some lvl 1 already has this. (Ak, flea peewee?)
It will be silly for anything larger.
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Aun
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Post by Aun »

Zenka wrote:some lvl 1 already has this. (Ak, flea peewee?)
It will be silly for anything larger.


Now I know the peewee has a corpse, and i'm almost certain it blocks units and weapons. Maybe the flea has a corpse, but it's low health means that the corpse gets killed as well...
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Machiosabre
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Post by Machiosabre »

to what end? make lasers and missile kbots more powerfull?
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Forboding Angel
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Post by Forboding Angel »

Nope, to avoid traffic jams. Hell I don't play AA so I don't really care whether caydr implements this, but it would be a smart thing to do.

I really don't give a crap though.
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NOiZE
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Post by NOiZE »

the traffic jams, are a feature of wrecks!!!!

it's a good thing!!
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BigSteve
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Post by BigSteve »

Yes wrecks should stay as they are, ive never really found it a problem.
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Forboding Angel
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Post by Forboding Angel »

NOiZE wrote:the traffic jams, are a feature of wrecks!!!!

it's a good thing!!
Quoted for hilarity.

It's funny how the TA crowd reacts to small change. OMGWTFNO!!!

LOL, you do realize this would jsut be for lv1 units right? If anything it would make that game a bit easier when you have massive lv1 battles.

Try EE. Did anyone even notice that lv1 wrecks don't block?
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krogothe
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Post by krogothe »

I like wrecks, especially big chunky blocking ones
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Machiosabre
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Post by Machiosabre »

It'd just be a shame to take away that dimension from a battleground.
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Cabbage
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Post by Cabbage »

It's funny how the TA crowd reacts to small change. OMGWTFNO!!!
Erm calm down? The worst anyone said is that htey like wrecks as they are, EE is completely diffrent to AA, why even compare them?

Why try to fix something that isnt broken?
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BigSteve
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Post by BigSteve »

"Nope, to avoid traffic jams. Hell I don't play AA so I don't really care whether caydr implements this, but it would be a smart thing to do.

I really don't give a crap though."

Why bother making the post in the first place then you fruitcake.
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FizWizz
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Post by FizWizz »

BigSteve wrote:"Nope, to avoid traffic jams. Hell I don't play AA so I don't really care whether caydr implements this, but it would be a smart thing to do.

I really don't give a crap though."

Why bother making the post in the first place then you fruitcake.
QFE, I was thinking the same thing, although a bit less like BigSteve's comment, and a bit more like "I don't understand your point then"...
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Soulless1
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Post by Soulless1 »

BigSteve wrote:...you fruitcake.
lol, that was funnier than it should have been :P
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Forboding Angel
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Post by Forboding Angel »

Like I said, don't really care. I jsut thought that the line "Traffic Jams are a feature!" was kinda funny.
Dwarden
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Post by Dwarden »

so whats purpose of wreck when it's practically useless (units can pass via) ?

just nifty texture and some resources ? ...

i found it tactically very valid to kill first and last enemy unit in narrow valey and then got fun erasing rest blocked by wrecks

(btw this was and is valid tactic how destroy enemy convoy in war :) ...
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Candleman
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Post by Candleman »

The only problem I have with corpses is that you can't just shoot them. You can't even aim at them in FPS mode (which is what originally drew me into Spring)
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