Idea for making AA better.
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Idea for making AA better.
Make lv1 unit corpses non blocking. For example check out a game of EE. It's a very good practice to use.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Quoted for hilarity.NOiZE wrote:the traffic jams, are a feature of wrecks!!!!
it's a good thing!!
It's funny how the TA crowd reacts to small change. OMGWTFNO!!!
LOL, you do realize this would jsut be for lv1 units right? If anything it would make that game a bit easier when you have massive lv1 battles.
Try EE. Did anyone even notice that lv1 wrecks don't block?
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
QFE, I was thinking the same thing, although a bit less like BigSteve's comment, and a bit more like "I don't understand your point then"...BigSteve wrote:"Nope, to avoid traffic jams. Hell I don't play AA so I don't really care whether caydr implements this, but it would be a smart thing to do.
I really don't give a crap though."
Why bother making the post in the first place then you fruitcake.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
so whats purpose of wreck when it's practically useless (units can pass via) ?
just nifty texture and some resources ? ...
i found it tactically very valid to kill first and last enemy unit in narrow valey and then got fun erasing rest blocked by wrecks
(btw this was and is valid tactic how destroy enemy convoy in war :) ...
just nifty texture and some resources ? ...
i found it tactically very valid to kill first and last enemy unit in narrow valey and then got fun erasing rest blocked by wrecks
(btw this was and is valid tactic how destroy enemy convoy in war :) ...