questions about scale

questions about scale

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

questions about scale

Post by Dead.Rabit »

im just about to scale my map.. just wanted to know. in the map units for mapconvertion.. how tall (roughly) is the commander

and secondly how much range (in pixels) do burthas and the super revolving burthas have? roughly again (1024 pixels = 2 map units) thanks
D.R. =]
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Its maybe about as tall as however you want it to be!

I think its about as tall as a ten story building, about fifty feet or so.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

do a search first. There have been many huge heated arguments over this.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Image

The (little)men represent ~6 foot tall men
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Re: questions about scale

Post by Egarwaen »

Dead.Rabit wrote:and secondly how much range (in pixels) do burthas and the super revolving burthas have? roughly again (1024 pixels = 2 map units) thanks
The AA Unit Guide holds the answers you seek.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Another good scale picture is one from PCGamer's latest issue. Its got a commander stepping on a hydrolisk, while an overenthusiastic editor in chief rides on the Com's shoulders.

Hilarious!
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I am shure I must be wrong, but the Commander scaling is probably much larger that anyone thinks,, I mean look at the commanders scaling in Supreme commander.

Image

Food for thought?
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well thats the Suprime Commander. He's bigger.

Much much bigger.
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: questions about scale

Post by Nemo »

Dead.Rabit wrote:im just about to scale my map.. just wanted to know. in the map units for mapconvertion.. how tall (roughly) is the commander

and secondly how much range (in pixels) do burthas and the super revolving burthas have? roughly again (1024 pixels = 2 map units) thanks
D.R. =]
The commander is as tall as you want him to be. Smoth has one possible scale in that picture, but it can really be whatever you like.

The range of those units in elmos can be found in the unit guide. I'm not sure how an elmo translates to map units though.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

smoth's scale is completely arbitrary. You can follow it, but it isn't an accepted standard by enemy means.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Warlord Zsinj wrote:smoth's scale is completely arbitrary. You can follow it, but it isn't an accepted standard by enemy means.
The fuck ever. If I had internet... you know what... forget it.

http://taspring.clan-sy.com/phpbb/viewt ... 3&start=40

and here

http://taspring.clan-sy.com/phpbb/viewt ... light=elmo

arbitrary... anyway... the link about size and relation to elmos is there in those threads.
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

The leap comes with you say that a car is half a footprint. A footprint is whatever you want it to be..either 10 miles or 10 inches. I understand the relationship between measurement units ingame, but to then take those units and give them real world definition is flawed (Ie, to say that a car is 16x8 elmos).

I did that for AATA, and AATA alone. This works because the scale is completely internal, and so does not have to try to apply to anything else. For example, in AATA scale, SWTA stormtroopers are about 4.5 meters tall. which, quite obviously, is too large. However, if you take stormtroopers to be 2m tall, then AATA infantry are less than a meter tall, which is also flawed.

Scale is mod dependant. If you want to make features for maps, the only guideline is consistancy betwee those features - you can make the commander as tall as a five story building, or only as tall as the doorway (engine collision detection issues aside)
User avatar
Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

Smoth's scale comes from OTA, the scale names he made up (ie "elmo").
Arbitrary, my ass.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I think you are all stupid and he just wants to know how many texture pixels == a 1x1 footprint.
User avatar
Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

That might do it. :-)
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Smoths scale is arbitrary, but very well though through. It's easily the most sensical estimate for scale I've ever seen for OTA/Spring.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

So, after the many arguments and debates in the OTA world over the actual scale of the units, Smoth, over at the Spring forum, manages to figure it out?

Smoth made a scale for himself to use, which he is welcome too. To somehow think that he can enforce this scale on anyone else is ludicrous. I don't intend to make SWTA follow such a scale, because if I did, there would be serious engine issues.

Again, it is completely arbitrary. There is no mention that the universe we are in is a human one, or that the cars we see are human, etc, etc.

Putting a scale on OTA, or Spring, is grasping at straws. People have to work out a scale for themselves.

And you can kick, and scream, and threaten all you want, Smoth, but that's my opinion, and you aren't going to change it.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Smoth's scale makes sense from what I've seen, but SWTA is a completely different UNIVERSE from TA. So it follows that it would have a differing scale.

And how is SWTA going, by the way?
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

AATA is based around a 1m = 1unit in a modelling program scale. Then doubled to better suit footprint sizes.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Not too bad, zoombie. We've fixed up all the droid issues, etc, but we'd rather release a big version rather then a small patch, so we're holding back until we get some more units done (And for the next spring update, which'll let as do some cool stuff).

Still a little while off (I'm knee-deep in exams atm), but on the way!
Post Reply

Return to “Map Creation”