questions about scale
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questions about scale
im just about to scale my map.. just wanted to know. in the map units for mapconvertion.. how tall (roughly) is the commander
and secondly how much range (in pixels) do burthas and the super revolving burthas have? roughly again (1024 pixels = 2 map units) thanks
D.R. =]
and secondly how much range (in pixels) do burthas and the super revolving burthas have? roughly again (1024 pixels = 2 map units) thanks
D.R. =]
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: questions about scale
The AA Unit Guide holds the answers you seek.Dead.Rabit wrote:and secondly how much range (in pixels) do burthas and the super revolving burthas have? roughly again (1024 pixels = 2 map units) thanks
Re: questions about scale
The commander is as tall as you want him to be. Smoth has one possible scale in that picture, but it can really be whatever you like.Dead.Rabit wrote:im just about to scale my map.. just wanted to know. in the map units for mapconvertion.. how tall (roughly) is the commander
and secondly how much range (in pixels) do burthas and the super revolving burthas have? roughly again (1024 pixels = 2 map units) thanks
D.R. =]
The range of those units in elmos can be found in the unit guide. I'm not sure how an elmo translates to map units though.
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- Imperial Winter Developer
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The fuck ever. If I had internet... you know what... forget it.Warlord Zsinj wrote:smoth's scale is completely arbitrary. You can follow it, but it isn't an accepted standard by enemy means.
http://taspring.clan-sy.com/phpbb/viewt ... 3&start=40
and here
http://taspring.clan-sy.com/phpbb/viewt ... light=elmo
arbitrary... anyway... the link about size and relation to elmos is there in those threads.
The leap comes with you say that a car is half a footprint. A footprint is whatever you want it to be..either 10 miles or 10 inches. I understand the relationship between measurement units ingame, but to then take those units and give them real world definition is flawed (Ie, to say that a car is 16x8 elmos).
I did that for AATA, and AATA alone. This works because the scale is completely internal, and so does not have to try to apply to anything else. For example, in AATA scale, SWTA stormtroopers are about 4.5 meters tall. which, quite obviously, is too large. However, if you take stormtroopers to be 2m tall, then AATA infantry are less than a meter tall, which is also flawed.
Scale is mod dependant. If you want to make features for maps, the only guideline is consistancy betwee those features - you can make the commander as tall as a five story building, or only as tall as the doorway (engine collision detection issues aside)
I did that for AATA, and AATA alone. This works because the scale is completely internal, and so does not have to try to apply to anything else. For example, in AATA scale, SWTA stormtroopers are about 4.5 meters tall. which, quite obviously, is too large. However, if you take stormtroopers to be 2m tall, then AATA infantry are less than a meter tall, which is also flawed.
Scale is mod dependant. If you want to make features for maps, the only guideline is consistancy betwee those features - you can make the commander as tall as a five story building, or only as tall as the doorway (engine collision detection issues aside)
- SwiftSpear
- Classic Community Lead
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- Imperial Winter Developer
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So, after the many arguments and debates in the OTA world over the actual scale of the units, Smoth, over at the Spring forum, manages to figure it out?
Smoth made a scale for himself to use, which he is welcome too. To somehow think that he can enforce this scale on anyone else is ludicrous. I don't intend to make SWTA follow such a scale, because if I did, there would be serious engine issues.
Again, it is completely arbitrary. There is no mention that the universe we are in is a human one, or that the cars we see are human, etc, etc.
Putting a scale on OTA, or Spring, is grasping at straws. People have to work out a scale for themselves.
And you can kick, and scream, and threaten all you want, Smoth, but that's my opinion, and you aren't going to change it.
Smoth made a scale for himself to use, which he is welcome too. To somehow think that he can enforce this scale on anyone else is ludicrous. I don't intend to make SWTA follow such a scale, because if I did, there would be serious engine issues.
Again, it is completely arbitrary. There is no mention that the universe we are in is a human one, or that the cars we see are human, etc, etc.
Putting a scale on OTA, or Spring, is grasping at straws. People have to work out a scale for themselves.
And you can kick, and scream, and threaten all you want, Smoth, but that's my opinion, and you aren't going to change it.
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- Imperial Winter Developer
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Not too bad, zoombie. We've fixed up all the droid issues, etc, but we'd rather release a big version rather then a small patch, so we're holding back until we get some more units done (And for the next spring update, which'll let as do some cool stuff).
Still a little while off (I'm knee-deep in exams atm), but on the way!
Still a little while off (I'm knee-deep in exams atm), but on the way!