
WTF???
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
if you do it correctly you can use l3dt's light map for shading. When you do, you MUST use mosaic tiling when you do the texture, even though you can export as a solid image. I believe that l3dt loads the lightmap and the texture into memory, so if you try to export it will crash if you don't use mosaic tiling.
It actually only took like 10 minutes. I believe I found an easter egg
It actually only took like 10 minutes. I believe I found an easter egg

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
That's only because you are exporting as a BMP, try PNG and it won't crash. It's a bug.Forboding Angel wrote:if you do it correctly you can use l3dt's light map for shading. When you do, you MUST use mosaic tiling when you do the texture, even though you can export as a solid image. I believe that l3dt loads the lightmap and the texture into memory, so if you try to export it will crash if you don't use mosaic tiling.
It actually only took like 10 minutes. I believe I found an easter egg

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43