
Finally, after a lot of beta versions, Monopoly v1 is There!
Download it here: http://www.fileuniverse.com/?p=showitem&ID=3227
Description
Yes, it is really a monopoly map, with a jail, hotels and dices.
It is not the original monopoly edition, this map is all about war and metal!
General Information
The map size is 18x18 and is suitable for 5x5 wars or even more.
The texture has a very high res., but the maps file size is only 4Mbyte!!!
The terrain is almost flat, except the monopoly logo in the middle and the house/hotel spots are little hills (vehicles cant drive over it, but they can build metal extractors on the sides).
It is a very bright map, because of the original monopoly colors.
3D objects
The 3D features are the fun part of the map, they were made with 3D studio MAX and finished with UpSpring. Making them was the most time-consuming part of this map. But it was worth it. The Dices have smooth round edges and i think they almost look like a real dice. They are fun because of the treasure that they contain:
House: 300 metal and 2000 energy
Hotel: 600 metal and 4000 energy
Dice: 20.000 metal and 100.000 energy
You have to reclaim the houses/hotels in order to exploit the metal field underneath them.
The Dices are another story, you have to build a lot of metal/energy storages and you need a very long breath, but then you can build a whole army :)
Metal
As i say, the metal is underneath the houses/hotels, you can build
about 6 100%-operating metal extractors at 1 spot (country).
One level 1 extractor gives up to 0.9 metal, its not much, but there is plenty of metal on this map. There are 2 big metal fields at the center of the map. One on each side of the monopoly logo.
Energy
If you can live with big fluctuations in your Energy production then i would advice you to build windmills. The minimum wind speed is 2 and the max wind speed is 25. it gives an avarage of 13.5
There are 10 geovents on the map, 5 at the upper-right, 5 at the lower-left. They are located where you expect them: at the spot of the energy-company. If you have build a couple of moho-geothermals then it is not a bad idea to defend them very well. if 1 of them explodes then it will give a chain reaction with a massive boom and your economy is gone!
Balanced Start Locations
Example: team 1 starts on the left side and team 2 on the right side.
Then team 1 has more metal spots and they are a little bit closer to the the energy company, but team 2 is located near the dices, this is a big advantage for team 2. Another thing is important, the monopoly logo-hill is only accessible for k-bots via the monopoly-mans walking stick, its a little bit easier to reach it from the left side. Its important because if you rule the monopoly logo-hill then you rule the middle. I think left and right are both good options to start with.
The perfectly balanced deployment is:
Team 1 starting at south-west, team 2 starting at north-east.
I prever these start locations because the metal resources are even for both teams and they have the same opportunity to mine the dices resources. In this case it is good idea to use the "fixed start position" option, then Give team 1 the odd numbers and team 2 the even numbers.
Ideas for the next version
I think its good to raise the metal and energy level in the houses and hotels a little, like 500m/2500e for houses and 1000m/5000e for hotels.
And i would like to decrease the dices contents, because it takes very very long to reclaim them. Another idea is to add a reclaimable 3D pile of money.
If you zoom out you will see annoying white horizontal lines on the map, i hope someone knows how i can fix this problem in the next version.
Screenshots
A good view at some houses and hotels with the hill in the background:

A closer look to the dices:

The Metal map:

The Energy Company with 5 fully active geovents:
