Segmentation fault

Segmentation fault

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Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Segmentation fault

Post by Vivien »

I believe i never finished a skirmish game :?

Code: Select all

(gdb) run
Starting program: /home/vivien/Jeux/TASpring/game/spring
[Thread debugging using libthread_db enabled]
[New Thread -1222134080 (LWP 14185)]
Spring datadir warning: Not a directory
[New Thread -1222222928 (LWP 14188)]
find_files warning: search path bitmaps/loadpictures is not a directory
find_files warning: search path bitmaps/loadpictures is not a directory
[New Thread -1403978832 (LWP 14198)]
[New Thread -1422873680 (LWP 14199)]
find_files warning: search path weapons is not a directory
find_files warning: search path units is not a directory
find_files warning: search path units is not a directory
find_files warning: search path download is not a directory
find_files warning: search path features/corpses is not a directory
find_files warning: search path features/All Worlds is not a directory
find_files warning: search path unittextures/tatex is not a directory
find_files warning: search path unittextures/tatex is not a directory

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1222134080 (LWP 14185)]
0xb7776b70 in free () from /lib/tls/i686/cmov/libc.so.6
(gdb) backtrace
#0  0xb7776b70 in free () from /lib/tls/i686/cmov/libc.so.6
#1  0xb77783b1 in malloc () from /lib/tls/i686/cmov/libc.so.6
#2  0xb79274c5 in operator new () from /usr/lib/libstdc++.so.6
#3  0xb79275fc in operator new[] () from /usr/lib/libstdc++.so.6
#4  0xab61f187 in Chaser::Update (this=0x9ef2bb8)
    at AI/Global/NTAI/Agents/Chaser.cpp:799
#5  0xab5d9910 in Global::Update (this=0x9ee8738)
    at AI/Global/NTAI/helper.cpp:210
#6  0xab5e7330 in CGlobalAI::Update (this=0x8d1b1d8)
    at AI/Global/NTAI/GlobalAI.cpp:47
#7  0x0811d5fb in CGlobalAI::Update (this=0x8f500f0)
    at rts/ExternalAI/GlobalAI.cpp:64
#8  0x0811a151 in CGlobalAIHandler::Update (this=0x9d2c240)
    at rts/ExternalAI/GlobalAIHandler.cpp:61
#9  0x081428ac in CGame::SimFrame (this=0x8c97500) at rts/Game/Game.cpp:1255
#10 0x081443b9 in CGame::ClientReadNet (this=0x8c97500)
    at rts/Game/Game.cpp:1678
#11 0x081458a3 in CGame::Update (this=0x8c97500) at rts/Game/Game.cpp:948
#12 0x083b07a7 in SpringApp::Update (this=0xbfe76450)
    at rts/System/Main.cpp:599
#13 0x083b1184 in SpringApp::Run (this=0xbfe76450, argc=1, argv=0xbfe76544)
    at rts/System/Main.cpp:768
#14 0x083b1239 in Run (argc=1, argv=0xbfe76544) at rts/System/Main.cpp:830
---Type <return> to continue, or q <return> to quit---
#15 0x083b1458 in main (argc=1, argv=0xbfe76544, envp=0xbfe7654c)
    at rts/System/Main.cpp:873
(gdb)


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