High and Low
Screenshots:






And the minimap...

The map is uploaded to FU, so i'll just link it to you all...
High and Low Version 1.0
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Thats a great idea, i'll do that with the remake... Unfortunately my Liscense for L3DT expired today of all days, so i'm working on trying to get it renewed. But that is an excellent idea, I'll definately be doing it as soon as i get a new liscense.mongus wrote: ...You can chop the map in quarters than render, and join the parts back.
Green Islands was made like that.
play it and you'll actually enjoy the size of it. i know its big and all of us were surprised but it plays great. its one of the few maps that actually almost require you to you all types of units instead of just focusing on one. bringing it down to 14x14 would ruin the experienve imo.mongus wrote: ugh.. this is 24x24? .. how about 14x14? :/
you don't need a new license... just enter the old one. It's a bug.Quanto042 wrote:Thats a great idea, i'll do that with the remake... Unfortunately my Liscense for L3DT expired today of all days, so i'm working on trying to get it renewed. But that is an excellent idea, I'll definately be doing it as soon as i get a new liscense.mongus wrote: ...You can chop the map in quarters than render, and join the parts back.
Green Islands was made like that.
Tiles can be combined inside L3DT too.Forboding Angel wrote:oh an btw quanto, use mosaic tile mapping and no matter how shitty the computer, you can render any size map. Use weavers program Grout, to stitch the tiles back together.
Grout does not load the image into memory, so it won't cripple your comp when it stitches them together.
True, but l3dt load the entire image into memory I think, so if he has only 512 memory it might crash. I dunno tho. Maybe l3dt doesn't load it all into memory and only shows a rough jpeg.Cheesecan wrote:Tiles can be combined inside L3DT too.Forboding Angel wrote:oh an btw quanto, use mosaic tile mapping and no matter how shitty the computer, you can render any size map. Use weavers program Grout, to stitch the tiles back together.
Grout does not load the image into memory, so it won't cripple your comp when it stitches them together.