Plasma deflector, anyone?

Plasma deflector, anyone?

Post just about everything that isn't directly related to Spring here!

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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

old
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Caydr
Omnidouche
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Post by Caydr »

What? Since when?
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

since weeks ago
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Cabbage
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Post by Cabbage »

i thought it was just a general sort of multipurpose shield :p
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Felix the Cat
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Post by Felix the Cat »

It still amazes me that we have better water than SupCom.

Indication of things to come, perhaps?
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Felix the Cat wrote:It still amazes me that we have better water than SupCom.

Indication of things to come, perhaps?
The supcomm water does many effects better then ours does. It's very difficult to make murky water in spring, it's very easy in supcom. We use better overall shaders though IMO.
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unpossible
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Post by unpossible »

Cabbage wrote:i thought it was just a general sort of multipurpose shield :p
yeah in that 10 minute long vid chris described it as a shield generator
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Soulless1
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Post by Soulless1 »

I bet it doesn't have an ubercool deflection effect - it'll just be the run of the mill hitbox that absorbs damage... :(
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Zenka
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Post by Zenka »

Soulless1 wrote:I bet it doesn't have an ubercool deflection effect - it'll just be the run of the mill hitbox that absorbs damage... :(
Absorbing can look cool too. (note starwars), but deflectors are even better ^.^
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PauloMorfeo
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Post by PauloMorfeo »

Felix the Cat wrote:It still amazes me that we have better water than SupCom.
...
That is a very common error i see people make when they see water rendered with the most recent generations of GFX cards. It is not true, it is not better.

http://www.tomshardware.com/2005/12/02/ ... page2.html
See here for comparison betwen water rendered in Age of Empires with diferent PixelShaders. Most people think that the water shown with the settings in high, using shaders 2.0, is better than the one in very high, pixel shader 3, because it is more shinny.

Maybe more noticeable in Black and White 2. Again, most people would say that the water using pixel shader 2 is better because they look at it and it seems shinier.

It is not better.
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Zenka
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Post by Zenka »

I think Felix ment that in Spring the water is actually deformed, and in subcomm it's a flat plane.
Though the shader usages in supcomm do look better then in Spring.
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