some one please help me my map crashes =/

some one please help me my map crashes =/

Discuss maps & map creation - from concept to execution to the ever elusive release.

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wired
Posts: 100
Joined: 10 Oct 2005, 21:02

some one please help me my map crashes =/

Post by wired »

ok i have tryed everything i dont get it. i have tryed resizeing my textures and height maps re doing my texture . taking out the feature map and more and my map still compiles out like this.
Image
i dont get it :? here is my compile command line
mapconv.exe -i -x 325 -n -125 -m metal.bmp -a height.bmp -t texture.bmp -c .5 -o 4_Islands_of_Achilles.smf
pause

map sizes are
8192x8192
all the other files hieght map metal ect are
1024x1024
anyone know y this is happening. not only it looks like this but if i try to go into 3d view it crashes the map. i also dont think the comander will move ether =/
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

The heightmaps etc should be 1/8 of the texture, +1.
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wired
Posts: 100
Joined: 10 Oct 2005, 21:02

Post by wired »

doh i forgot this dammit how could i hehe. ill try that ty bro
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

First of all, you haven't read my the wiki careful enough. There you could have found the following:

- height en metal map should be 1/8th + 1 (so 1024 wont work, 1025 will)

- feature map size can be both 1/8th or 1/8th + 1

- you maybe should to use a typemap aswell. If not, be sure to have a [TERRAIN0] defined in your .smd file, and set the movements to a positive number (not 0) for the categories, or you comm won't walk. A typemap of 1/16th works for me.

- I strongly recommend using the parameters in the order they are given in the mapconv --help list. It should be something like "mapconv -f -i -l -c -x -n -o -e -y -m -a -t"

Try to read the various wiki's about mapmaking more careful next time.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

wired wrote:doh i forgot this dammit how could i hehe. ill try that ty bro
haha, well, can happen to anyone, goodluck m8!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

mwha, i didnt knwo that, must go edit mapexporter groupAI to add the extra pixel...
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

IceXuick wrote:you haven't read my the wiki careful enough
wired

yeah thats right, i'm making my map too and i don't have that kind of problems :wink: but i still have to work on the texture (everything else is ready)
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