
This is the perfect metal map.
The bigger the spot, the more metal, obviously.
This layout forces you to expand to the middle, but you cant play king of the hill, scince you cant control most of the metal without trampling on your enemies feet.
However, if you control the middle, you will be at a tactical advantage, being able to flank in 3 directions, possibly gaining the metal of the upper or below lanes.
Decimators map "Road to war" has a metal map actually using this design.
Of course, his layout is not exactly like this, scince this is the abstract scheme.
But "Road to war" plays very challenging and with many different tactics possible, mostly due to the metal layout following the design above.
Its the perfect layout, which can be modified for different effectiveness of porc,raid, or expansion, just by adjusting the number and intensity of the spots, without the need to repostion any.
Increase the intensity or number of the corner spots for more porcage.
Add more spots to the middle circle for more expansion.
Lower intensity of the corners but raise the lanes on the sides for raid-style.
Lower the overall number of spots, but leave the design intact, makes for more porcing.
To all of you who havent played "Road to war" you rly should, as its one of the best battle experiences with AA and most other mods, that are not to metal heavy. (FF doesnt function well)
If you wanted to add geos, their place would be in the inner ring, between the metal spots, or half way on the outter lanes.
Its the perfect layout.