It is kinda hard to start with only one commander when you are sharing comms.
With as many commanders as there is players in that team, it would be more fun. So everyone can start playing without waiting the single commander is building the base.
Shortly: Since "shared comms" is only way to control teammate units, to make it more fun: everyone would get their own commander at start, but they can still control teammate units.
Really easy to implement.
Maybe as an option for spring?
Edit: added that shortly thing.
Shared comms: multiple commanders at start?
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Shared comms: multiple commanders at start?
Last edited by TradeMark on 13 May 2006, 17:20, edited 6 times in total.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Shared units
What might be better would be just being able to "share units" from the "h" screen in a way that is actually sharing them, not just giving them away. The problem is that totally breaks the "teams" concept of Spring that it uses to decide what units you can order around.