


Anybody else have similar frustrations? Anybody working on a map where there's actually a sensible reason to use the Croc?
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Maybe if caydr would fix them they would be useful. The need higher slope tolerance, they need to be buffed as well. The also need an overal speed increasePxtl wrote:I was just noticing that I never, ever use amphibs. And it occurred to me why: there are damn few maps that allow them. Even if a map has a system of islands, rivers, and lakes, they're usually one of the following:
Too steep for amphib vehicles
Shallow enough that normal kbots can cross them
Big enough that navies flow through them, making any amphib force sub-bait.
Anybody else have similar frustrations? Anybody working on a map where there's actually a sensible reason to use the Croc?
Hover seems to be better than amphibious units most of the time, but is pretty useless if you can have a real land army or a real navy.Machiosabre wrote:hover would ge great on alot of maps if it wasn't so awfull.
Pxtl wrote:Crocs are all terrain? Like, kbot all-terrain or spider all-terrain? Does that apply to the Core Poison Arrow as well?
No poison arrows in xta.mongus wrote:and capable of climbing almost every hill, just a bit short of a kbot in that.
Yes, but that's not my point - my point is that most maps that you could use amphibs on are crippled by having shores too steep for them, or so much naval action that the amphibs get chewed up by normal anti-sub defenses.aGorm wrote:Have to point this out... But ANY map were you can get to the enamys base Via water is a good map for anphibs... Your just looking att hem in the wrong light. If you sent an armarded and a land army att he same time on a map, the enamy would be like, right, Im ust do this to defend. If suddenly a whole bunch of anphibs rise out of the water, WHAMM, you got one up on them. They make great surprise support, and can hold a beach against quite tough opponents..
Basicly... there all about surprising the hell out of someone with an army thats bigger than they thought...
Plus lots of players (me included) forget to defend the back of there base properly against land attacks... so you can walts in behind there defenses...
Anyway... enough of me... :)
aGorm
Or have crossings that are so shallow that any land unit can roll over them.Pxtl wrote:Yes, but that's not my point - my point is that most maps that you could use amphibs on are crippled by having shores too steep for them, or so much naval action that the amphibs get chewed up by normal anti-sub defenses.
yeah saying stuff ppl have already said (IN THE ORIGINAL POST) _really_ helps get this moving.Arrow Shallow enough that normal kbots can cross them
Arrow Big enough that navies flow through them, making any amphib force sub-bait.