How about a .time command?
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- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
How about a .time command?
Hey everyone,
Lately I've been thinking about time a great deal. We humans use it all the time - always making it, always wasting it, setting some aside etc. Time is a valuable resource.
So why not have Spring able to read the system time and display it above the .Clock slot? Getting the system time isn't too hard, and it would be a useful utility. What do you say?
Lately I've been thinking about time a great deal. We humans use it all the time - always making it, always wasting it, setting some aside etc. Time is a valuable resource.
So why not have Spring able to read the system time and display it above the .Clock slot? Getting the system time isn't too hard, and it would be a useful utility. What do you say?
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
Got one. No, I was thinking in terms of convenience. Having this as part of a GUI would mean you can factor in the time without risking getting blasted to bits in a heavy firefight. Some Spring matches can be really intense, and while I've never been caught out myself I'm sure that there are a few who have lost an important quarter of an hour...
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
Well just shove it in a prominent part of your base then that isnt exactly in the way, and if your base is big, have several instances...
Look at it this way, I could have this to you in5 hours when I come back online or you can get it from the spring Devs in 6 months, so suggest solutions.
An alternative may be that it's in the corner of the screen, say I take the mouse as the centre of the screen and offset the marker by say 800/900 ticks to the left/right so that to see it you would put your mouse in the corner else it's offscreen and cant be seen....
Look at it this way, I could have this to you in5 hours when I come back online or you can get it from the spring Devs in 6 months, so suggest solutions.
An alternative may be that it's in the corner of the screen, say I take the mouse as the centre of the screen and offset the marker by say 800/900 ticks to the left/right so that to see it you would put your mouse in the corner else it's offscreen and cant be seen....
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
And I have it, or so it seems....
It seems I'll have to manually create the necessary lines to draw each letter of the alphabet.
At the moment it uses the label marker thing, but the problem si that everytiem it's used a big beep is played followed by a nice anim on the minimap. And tahts not all, the marker doesnt dissapear when the next marker is ready to be displayed and there's no way of moving ro editing an existing marker. Thus the bit of map offscreem to the top right is filled with markers and they build up, getting very annoying.......
Although this does mean I can add an alert groupAI that makes such markers at a point, erases them, then recreates them, in order to attract the attention of allies....
It seems I'll have to manually create the necessary lines to draw each letter of the alphabet.
At the moment it uses the label marker thing, but the problem si that everytiem it's used a big beep is played followed by a nice anim on the minimap. And tahts not all, the marker doesnt dissapear when the next marker is ready to be displayed and there's no way of moving ro editing an existing marker. Thus the bit of map offscreem to the top right is filled with markers and they build up, getting very annoying.......
Although this does mean I can add an alert groupAI that makes such markers at a point, erases them, then recreates them, in order to attract the attention of allies....