Features: Trees
Moderators: MR.D, Moderators
Features: Trees
So...how exactly do features work, the wiki didnt tell me much of anything. I cant find them in the spring directory...
rediculously complicated... the basics are covered with http://taspring.clan-sy.com/wiki/Create ... rs_MapConv
they are basically set up as wreakages in the map archive and placed with a feature map during map creation... check the archive format too... http://taspring.clan-sy.com/wiki/Mod_De ... t:Archives
they are basically set up as wreakages in the map archive and placed with a feature map during map creation... check the archive format too... http://taspring.clan-sy.com/wiki/Mod_De ... t:Archives
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
NanoBlobs 0.4 is just about done. I'm working on the MegaSheep now, and the Strider is being game-balanced. Since the Strider was "inherited", and not an intentional addition, it's going to take a bit before it's properly balanced.
I'm also seriously considering making a metal mine, MM and energy production plant, to provide a "normal OTA variant" game, with a much, much slower pace, for people whose computers simply cannot handle the current game, along with a version that is just seriously nerfed on workertime/buildtime/costs, again to address people who're having serious problems with performance, and are thus missing out on a very cool game.
I'm also seriously considering making a metal mine, MM and energy production plant, to provide a "normal OTA variant" game, with a much, much slower pace, for people whose computers simply cannot handle the current game, along with a version that is just seriously nerfed on workertime/buildtime/costs, again to address people who're having serious problems with performance, and are thus missing out on a very cool game.
pewees are about 15-20 feet tall.Warlord Zsinj wrote: I'm thinking, Rome Total War tree size, pretending that a peewee is the size of a man.
I think that would be interesting.Argh wrote: I'm also seriously considering making a metal mine, MM and energy production plant, to provide a "normal OTA variant" game, with a much, much slower pace, for people whose computers simply cannot handle the current game, along with a version that is just seriously nerfed on workertime/buildtime/costs, again to address people who're having serious problems with performance, and are thus missing out on a very cool game.
What relevance does that have to Zsinjs post?smoth wrote:pewees are about 15-20 feet tall.Warlord Zsinj wrote: I'm thinking, Rome Total War tree size, pretending that a peewee is the size of a man.
You think MAYBE on some ALIEN WORLD SOMEWHERE there might be a tree 100ft tall?
Oh wait, trees already do that on Earth!
And he said 'pretending' a peewee is that size.
Aaaaaaaand that estimation is just speculation, anyway.