Chosing spawn points.

Chosing spawn points.

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Mars Keeper
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Joined: 25 Jan 2005, 21:00

Chosing spawn points.

Post by Mars Keeper »

I was thinking in OTA you really had no power where on the map you started. I think before the game starts, you should be able to choose spawn points in the game lobby.
So people who team from the beginning can start close to each other.

:?:
jouninkomiko
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Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

Actually, I'm working on putting that feature in. The first version will probably randomize the start location, but then I'll add that functionality in.
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Redfish
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Post by Redfish »

The demo recorder already has a commander warp feature. I don't know how extensively the recorder has been integrated, but if it is, it shouldn't be a big problem to place your comm. Maybe an option in the menu would be nice. No only random and fixed, but also select.
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Mars Keeper
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Post by Mars Keeper »

jouninkomiko wrote:Actually, I'm working on putting that feature in. The first version will probably randomize the start location, but then I'll add that functionality in.
Yay!

My dreams are becoming reality!
Doomweaver
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Post by Doomweaver »

You should have one minute to pick a spawn point, and you should also be able to use this time to que up buildings using shift.
It should be on a first/first serve basis, and some areas in a map should be off-limits, such as the middle in a map like King of the Hill.
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AF
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Post by AF »

Well why not do it the CC Generals method, if you dont choose a location then it's randomly picked for you.
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Redfish
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Post by Redfish »

Doomweaver wrote:You should have one minute to pick a spawn point, and you should also be able to use this time to que up buildings using shift.
It should be on a first/first serve basis, and some areas in a map should be off-limits, such as the middle in a map like King of the Hill.
Sorry but I think you're missing out on something. Queuing stuff in the beginning is just asking for trouble and is slow. Maybe nice for newbs, but I doubt it good players will use it.

However the 1 minute wait is a good idea. Enough times someone doesn't unpause and rehosting is necessary. Should be a bit shorter though than 1 min. Maybe some possible good spawn point could be marked during the first minute, so you don't need 5 mins to check for a nice place with a lot of metal.
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Neuralize
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Post by Neuralize »

Spawn points should be choosen in the game lobby. Period.
Doomweaver
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Post by Doomweaver »

yeah, actually I agree with neuralize.
And you n00b, queing up a few metal extractors/solar collectors saves time.

!!!!!!!!!!!!!!!n00b!!!!!!!!!!!!!
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AF
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Post by AF »

no n00b bashing!
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PauloMorfeo
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Post by PauloMorfeo »

I never understood why people find so stupid to have a pause time at the begining of the game.

In many games played of TA people did that anyway to decide teams and stuff...

And also, Quake 3, Unreal Tournament, UT2003, UT2004 have all such waiting times at begining. And you can't get any more action than Q3/UT!
Doomweaver
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Post by Doomweaver »

i hate the way in TA while the game is paused, you can't move around the screen or make build/complex orders.
Or select new units.
You should be able to, after all its a game of strategy, not clicking speed (cough, warcraft III sucks, cough)
jouninkomiko
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Post by jouninkomiko »

its a game of real time strategy, so not being able to move the screen is the point. in real time, you must be able to think and issue orders rapidly while other things are going on at the same time. removing this feature takes away a key part of the game
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aGorm
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Post by aGorm »

Besides, you can give orders and move while paused (at least on my comp) Although i agree it is better if you cant, as otherwise multiplayer games would sux...

Hay who paused the game...
... I did, i wanted to que some bulidings...
... what, you b***** i just started to attack that guy over there and you pause, youv'e ruined the surprise...
...not my fault...
... AGGGHHHHH...

Youd get that if you could pause and give orders...

aGorm
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AF
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Post by AF »

No because you would unpause their pause.
Either that ro pause would involve a voting system
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aGorm
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Post by aGorm »

Yes, But then they would just pause it again, which is the problem. The voting system is good though... When someone clicks pause everyone gets a popup in the courner saying pause yes or no. Obviosly the person wanting to pause would have to say "hay guys i realy need a piss, please can we pause for a min?" and then everyone would go "ok". Once paused though it should remain paused till all players click unpause. So tha the cant leave the room, and then get attacked buy everyone. That would sux.

aGorm
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AF
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Post by AF »

No, the person who initiated the vote can unpause it regardless of what the others think, however the others get a 5 second countdown to game resume.
When that persons gone after 1 minute the option to start an unpause vote would become available in which case all players would ahve to agree to an unpause.
To pause a game there must eb a majority of player but not necessarily an absolute as is needed to unpause. And to prevent problems and unfaior situations allied players share a single vote.

OR

Each player has X emergency pauses of X amount of time that are held and maintained by a common server and are kept throughout every game, carrying over tot he next game. So I would have 5 emergency 2 minute pauses (or 10 1 minute pauses) and if I use 3 minutes I will onyl have 7 minutes of pauses in the next game. To earn more I'd have to win games fairly meaning a vote of soem kind would have to be made for every player as they loose as to wether the winner played fairly and wether they should get extra time. How much time they get could eb linked to end game stats
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aGorm
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Post by aGorm »

To earn more I'd have to win games fairly meaning a vote of soem kind would have to be made for every player as they loose as to wether the winner played fairly and wether they should get extra time.
No that might be the stupidist idea ever. Manly because you can garenty that ull play fairly and then one slimy git will say "no he was unfair". And then you'd never get extra time. However your voting idea is good, but needs a little fixing.
The Idea that everyone would be needed to unpause is so that everyones ready when the game unpauses. It would sux if you rushed in from the loo to find its restarted and someones lauched a huge attack. However, to stop people using it for long periods, i suppose some sort of time limit will be needed. You should make it so that its voted on when the person initiates the pause. Example:

You press pause and say how long you think ull need (assumin that youve probably msg everyone about your sudden need for the loo), and ull type it into the little box it will provide. You hit Ok and everyone gets a pause vote box in the lower courner with the options, pause, dont pause, shorten time. If the majority press pause then it pauses. If the majoity press dont then no pause will happen. If the majority press less time then you get a returned to the pause box again to try a smaller time. Ofcourse if you get back within the time you can press unpause, and aslong as everyone else is back and has pressed unpause the game will go on.
Plus, once pause, if suddenly someone else decides to quickly nip to the loo but knows he will take longer than the pause time a vote of a time extension can take place, where the people that have not asked for a pause can vote on the extra time. Chat should be accessible from the paused state. Finaly If times up in cluding any extensions people have asked for the game goes "BEEP BEEP BEEP" befor unpauseing. (So people that have got distrcted by some outside force will no the games comencing.) This way its totaly fair as the game cant be paused for longer than people would want, but people cant unpause unfairly. If people didn't want to wait half an hour then they would have voted against the pause in the first place.

aGorm

p.s sorry for being blunt at the begining
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AF
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Post by AF »

lol that first part was unnecesary, unless otherwise stated I will always mean a majority bote not an obsolute vote. so fi that git says no the others will still have their say and the vto could still turn up a yes.

As for pausing int he first place there would eb the emergency pauses I stated above and the voting pauses that aGorm stated, when paused the screen would show Paused and a timer for how long. When you unpause a coutdown timer of 5 seconds should appear gettign people ready with a sound and then the game resumes. I also thik players should eb able to look around their base but not issue any commands or peer outside their base, hence strict camera restriction bsed on unit location. The minimap and controls other than the chat box should dissapear during pause aswell
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aGorm
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Post by aGorm »

Yes that seems to make sence. But how would the emergancy pause work? Sure you can pause the normal way, but if its an emergancy pause you may still want time to do somthing. Your way everyone would go, WTF hes paused it everyone unpause . And poor guy would be squished even though his cat was being chashed by a dog... How unfair. Youd have to make the emergancy pause have a small time limit of like 3 mins befor it can be voted of by anyone ecept the person who paused.

And i agrre with teh no be in able to use the controlls. i think you should not see battle field atall though. Other wise people can plan a defence on wha they can see. It should just show current scores or somthing while your waiting with the chat diolge box up.

aGorm
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