upspring woes

upspring woes

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MrSpontaneous
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Joined: 09 Sep 2005, 22:39

upspring woes

Post by MrSpontaneous »

I have been attempting to assemble models in upspring for conversion to s3o files, and latly have been encountering a problematic occurence.
My models will not move corretly, and skip many locations (not move smoothly) it does not happen with the base object but all subsequent objects.

For instance, when observing the XZ axis, I will move my mouse up, and the object will slide to the right :shock: , I then move it down and it goes to the left, and the top, bottom motions are reversed as well. I have tried changing the view to no effect.

if there is some way to fix this agrovating problem I would be much ablidged to know of it.

Thanks
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smoth
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Post by smoth »

fix your origons
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MrSpontaneous
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Post by MrSpontaneous »

setting the origins does fix the strange invertednes :-) but it it still have choppy movement. . .

thanks

edit: I take it back, it still has strange invertedness :?
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smoth
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Post by smoth »

do you have smoothanim=1; in your fbi?

also, expound on the "invertedness."
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MrSpontaneous
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Post by MrSpontaneous »

its not in the animation of the unit its during the prossece of creating it. while useing upspring to import all my obj files, it makes it very hard to put my parts were they need to be.

for instance, nomraly in upspring you can move the parts around fairly smoothly, but at the moment its very choppy and can skip over units :( .
this makes it very difficult to get my pieces were I want them.

It also causes movement to behave oddly. When moving an object in the XZ plane, I will move my mouse up, and the object will move left, or if I move my mouse left the object goes down :? .

These two problems make setting up my unit for animation and just plain asthetics, a really big pain in the ars. It also is keeping me from seeing if my UV mapping was any good :x (it probably wasn't but I still want to see :P )

thanks
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

If moving pieces with the mouse fails, you can still directly write numbers in the boxes on the right. It's much more precise, not that hard at all, and even quicker once you get the hang of it.
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smoth
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Post by smoth »

when you import peices into upspring it does turn them 90 degrees did you correct this after import?
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Argh
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Post by Argh »

Don't forget, you also have to fix the Origins of each piece of the model. See the Spider, Mark II thread for a detailed view of that issue.
maestro
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Post by maestro »

smoth wrote:do you have smoothanim=1; in your fbi?
is that why WD aircraft wriggling all the time all the fly ?
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Argh
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Post by Argh »

No, Maestro, it's probably incorrectly-positioned origins.
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MrSpontaneous
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Post by MrSpontaneous »

Well I have another upspring problem. I have a model, but when i try to scale the turret portion (after correcting origins :roll: ) it scales improperly (it seams to try to squish the model). After wrestling with it for a while I got it were I wanted it, save the file etc.

When I open the file again, the turret is squished flat along a diagonal :shock: . Does any one know why this deformation is taking place and how to fix it?

thanks.
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zwzsg
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Post by zwzsg »

I noticed this kind of deformation happens when you turn pieces, then save or merge piece, without clicking having clicked apply.
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MrSpontaneous
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Post by MrSpontaneous »

Well, I tried applying trasnformation after reseting orgins and a few other transformations, it behaved much better in UpSpring, but after saving it, it was still squashed :\
maestro
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Post by maestro »

Argh wrote:No, Maestro, it's probably incorrectly-positioned origins.
Impossible, aircraft dont have moving part....
They are wrigglinh all the fly following map contour it seems... which is noticeable with almost every spring plane if you see it
will smoothanims=1; solve this problem ?
Also what u mean with wrong origin ? that is only influence kbot movement only right ? (at least in TA)
maestro
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Post by maestro »

Hello, i found my UVed skin being inverted in Upspring.... (I know this since I put board number on my model and it became inverted...)
is spring AND OR upspring really work like this or it is just my another UV disaster ? please someone answer....
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Zenka
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Post by Zenka »

The UV texture is inverted in Spring.
So in order to have it shown up correctly, you ne4ed to flip it un Upspring (Thus making it look bad in upspring)
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

That is because upspring does some BIZARRE left/right mirroring that screws it up.
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smoth
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Post by smoth »

I usually use the flip uvs option that comes with upspring. You guys were not around for my raging pissed of day of dealing with upspring but yeah a few things:

Apply transform then re adjust your parts.... pain in the ass I know but hey upspring is gay like that.

the program can flip uv maps so just use that rather then change your editing texture and model.

Rember that you are going to HAVE to reassign the texture everytime you edit your model. which means that if you don't and save it spring will have your model untextured.

GAY but hey it has some nice features. the other day I found a way to get a little cursor to change the origon without using apply transform... pretty cool imo. If I only knew what it was I did to get it.

Oh well upspring is a loser and it is my b*tch.
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

smoth wrote:Oh well upspring is a loser and it is my b*tch.
Image So it reached out of Europe!
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

So it is normal to have inverted in upspring like this and they will looks allright in game ? (note the inverted '31' nose number :( )
Image
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