We got clans, but no League! (My solution...)

We got clans, but no League! (My solution...)

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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

We got clans, but no League! (My solution...)

Post by Quanto042 »

Alright, we all know of the number of times people have tried to set up or organize either a Spring Tournament, Ladder, or League. I know how many times it has failed. I myself tried to contact the people at TWL to see if they would be interested in setting up some sort of Division for Spring. I didn't receive a response so i assume they don't really care (they mostly do FPSes).

Another friend of mine tried to contact the guys at CAL where he has connections, we haven't gotten a response from them either. So this where we stand:

We need a League.

We have approximately 24 clans. ::SEE WIKI:: which is more than enough to set up a basic Spring League. And i think we can do it. What we need though, more than anything though, is a few dedicated organizers from within the community. People who are easy to get ahold of, have been playing Spring for a good length of its release. We also need some good PHP coders who can set up the ladder and tourny software to help make it work. I can buy a webserver with ample amounts of bandwidth and also provide e-mail accounts for all of the organizers as well. I just need people who are willing to dedicate the time in creating a reliable Spring ladder.

We can go over details like types of matches and maplists later.

Also Organizers can be of any alliegiance too. Clan/No-Clan so long as we can maintain and unbiased system of match moderation. I need people to contact me on e-mail (quanto@themercenary.net), AIM (DJ Psycho Q), or X-Fire (quanto042) to help in working out the fine details. If you message me, I will send you the server info for my Ventrilo server if you have a mic, (I get a lot more accomplished if i'm speaking out loud). If we get enough interest i will definately get a webhost/server up and running for all of us.

Oh

and this is my proposed League name:

"The Spring Players League" or "SPL"

Also, any decisions made and setup by the organizers will also be posted on this thread so that we help increase confidence in the community that a true league is on the way.

-[NR]Quanto
Last edited by Quanto042 on 23 Apr 2006, 22:49, edited 1 time in total.
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

MTR, and look in the thread below this one. (or the 80% of this part of the foum)

We descussed the matter of state Spring engine is in. And concluded the current version has to many major bugs to get anny official ratings.
(how to handle an crashed game? unfair range advantage in FPS, North to East pan isn't aimable in FPS, unfair advantage for the North\east player. Plants arn't rotatable, unfair advantage for the north player. etc... etc...)

The people who are able to create the technical aspect of SPL doesn't support it. (read, betalord). unless you make this outside the lobby.

Don't get me wrong, A ladder system should be made. But we should be carefull not to divide the community. Also Spring isn't evolved enough. And we can never agree on how the ladder should work exactly, thus there are discussions running ATM.
heze
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Joined: 28 Apr 2005, 23:32

Post by heze »

I wouldn't be that pessimistic about a league. But integration to lobby is probably not going to happen that quick. A clanbase style loser reports the match to the web service should work just fine. Altho it might be of too much work if it's not very easy to do the reporting.

About people not agreeing on rules. Well maybe all games should state the game's rules in the very beginning by all players typing the rules so that the recording will show that everyone knows the rules.

If there's a disagreement, moderators should watch the demo and decide who should win if either.

It's basically all about the all-mighty web service we lack.

edit: About the balance issues (rotating, fps, stuff) well I don't honestly think any of those matter as much as the hardware the player is running. Atleast for me I can do very very very much better w/ a decent computer but if the FPS goes down to <20 I can't really play anymore. I somehow get to not give that many orders to units anymore than I usually do. This probably has to do with mouse being "laggy" as in seeing the result of an action later which I have to wait until I can do another action with the mouse. OSLT. There will always be SOME balance issues and the current ones will probably be fixed sooner than later.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

heze wrote:About people not agreeing on rules. Well maybe all games should state the game's rules in the very beginning by all players typing the rules so that the recording will show that everyone knows the rules.
If Altaric got his rules support working again, this would be very easy.

The bigger problem is getting people to agree on which rules should be standard, to avoid disputes about how so-and-so match would've gone differently if played under some other set of rules.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Zenka wrote:MTR, and look in the thread below this one. (or the 80% of this part of the foum)

We descussed the matter of state Spring engine is in. And concluded the current version has to many major bugs to get anny official ratings.
(how to handle an crashed game? unfair range advantage in FPS, North to East pan isn't aimable in FPS, unfair advantage for the North\east player. Plants arn't rotatable, unfair advantage for the north player. etc... etc...)

The people who are able to create the technical aspect of SPL doesn't support it. (read, betalord). unless you make this outside the lobby.

Don't get me wrong, A ladder system should be made. But we should be carefull not to divide the community. Also Spring isn't evolved enough. And we can never agree on how the ladder should work exactly, thus there are discussions running ATM.

The proposed system has nothing to do with the actual lobby
If you visit the TWL site you will understand what i am aiming for.

I think you have misunderstanding of what I mean by a leauge. It has NOTHING to do with the lobby itself. And it requires no programming support from Betalord (though support from him would be welcome ;) (hint hint)

I think I need to outline for you all how a Gaming League works...

SPL

Part 1.
League administrators establish a set of rules dependant on certain game types. Game Types are split into different teirs of play.
There will be a 2v2 and 3v3 Ladder along with a 1v1 shared comm division.

Following rules of the old OTA tourneys it will be based on Comm Death Ends.

Part 2.
PHP progammers are required to set up a League website where we can manage the clans that apply for League Membership and set up match Scheduals. League Admins will consist of 1 or 2 members from each clan, and also unbiased unalligned admins (volunteers please, and expert ranks only for this job.)

Part 3.
Schedualling will be based on the site, where dates and times will be posted by the League admins, Clan Admins must respond to dates and times and post names of players who will be participating in said matches, also, alternate players must also be posted.

Part 4.
Every clan will have a page on the League database which keeps track of team captains, win/lose records, and ladder/tourney data. All clan members must also be listed on these pages...
Last edited by Quanto042 on 23 Apr 2006, 23:06, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

My brother started working on it, but due busy times in real life the project is halted for now...

http://taspring.clan-sy.com/xtaladder/

So if any PHP/MySQL coders want to help out let me know
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

NOiZE wrote:My brother started working on it, but due busy times in real life the project is halted for now...

http://taspring.clan-sy.com/xtaladder/

So if any PHP/MySQL coders want to help out let me know
Very nice, would you be intersted in merging your existing system with the my proposal? we need an AA version as well. As noone in my clan plays XTA.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

jeeeez, FPS rangeing is NOT a bug.
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Dragon45 wrote:jeeeez, FPS rangeing is NOT a bug.
Proof?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Stay on topic guys
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Kixxe wrote:
Dragon45 wrote:jeeeez, FPS rangeing is NOT a bug.
Proof?
Fixed in next version anyway.

We need ubermap options for mod makers
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