Map is Complete called ... Pydah-Pass ...

Map is Complete called ... Pydah-Pass ...

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Map is Complete called ... Pydah-Pass ...

Post by genblood »

Here are some screenies of a new map I'm working on.
I wasn't planning on any features. I only have to change
a few Geo locations and I'll be done. The metal output is
low compared to other maps. The mexs will make between
.3 at some spots up to .7 with level1 mexs. Level 2 mexs
will pull more metal .. The wind will is around 2-7 and the
Geo's will help you out too. So here are the screenies ...

UPDATE 4-23-06

Here is the link for the map:
http://www.fileuniverse.com/?p=download ... d7&ID=3025

Image
Image
Image
Image



Post your comments, ...
Last edited by genblood on 23 Apr 2006, 23:08, edited 1 time in total.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

looking good, nice hardness too :twisted:

we need nore decent small maps.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Does nobody care about the map edges? At least make the background colour the same as that blue texture, not everyone is going to be looking at the middle of the map...

nice tho..
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

AF:
Does nobody care about the map edges?
I'll match it up before I release it ...
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Well gen this is the first map in ages from you which does look promising
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I decided to make a new texture map. I figured it's a some what
of a desert map and it should be brighter :-) ... It does have some
grass for color 8)

So, here are the new screenies ....

Image
Image
Image
Image


This is the last major change I'm planning for this map. If you like
it as is, post a reply an I post it tonight. ....

Up to you now ... post it or not ....
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I liked the previous texture better..
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Me too
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Same.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

but the grass is out of place... and should be removed
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

OK. will remove grass... an use orginal texture
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

The map is complete ......

Here is the link:
http://www.fileuniverse.com/?p=download ... d7&ID=3025

Screen shot of the mini map:

Image
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Starting positions are weird.. the metal patches should be more visible, and the hills look a bit too round
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

NOiZE
Starting positions are weird.. the metal patches should be more visible, and the hills look a bit too round

I added metal splats to the texture map and I changed the
starting postions.

The rounded look ... can't fix without redoing map. I'll
do a better job on my next map.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

I do like your detail texture very much!

Image

grass was indeed not very matchful.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

Ice's right. The current texture is fugly. The second texture looks better. Do something with the grass, or perhaps add some cactusses.

The map plays well though! I really like the low metal distrubution! Makes you fight for wreckages and all. I love it!
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