A ExperiMental Map: Ratrace

A ExperiMental Map: Ratrace

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PicassoCT
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A ExperiMental Map: Ratrace

Post by PicassoCT »

Well... just a test release - Concept Map...
- has nothing to do with current work in Progress, so don`t worry about Balance or.... "way to much wind"

Minimap

Image


Image

Image

The Download linlkkk.faflk├â┬Âsdalkf :::

http://www.fileuniverse.com/?p=showitem&ID=2920
Last edited by PicassoCT on 11 Apr 2006, 12:21, edited 1 time in total.
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Michilus_nimbus
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Post by Michilus_nimbus »

Psychedelic maps ftw!
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PicassoCT
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Post by PicassoCT »

Nope, the Idea behind is - a FPS Racing GAme inside Spring.. and Rainbow Road is simply stolen out of SuperMarioCart...
Kixxe
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Post by Kixxe »

Omfg. Jeffy race. Now. And like, rezzers at the side of the road, so you can race mad max style and still be in the game :D.
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Min3mat
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Post by Min3mat »

pitstop with nanotower? :>
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PicassoCT
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Post by PicassoCT »

Mines, Artillerstrikes, Stunning Spiders TransportPlanes, transporting over "selected" gaps... Gentleman start your Engines ;)
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PicassoCT
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Post by PicassoCT »

And does it work ?
mongus
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Post by mongus »

I like the concept very much, dldng, and will force someone to play it :twisted: .
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Min3mat
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Post by Min3mat »

sort of.
we used a other team 'referee' and .cheat .nocost .cheat to allow him to make obstacles (solars, winds etc) we drove, like kings, in jeffies
it was fun, then we played again, (in retrospect some nanotowers on patrol as pitstops, like we did in the last game, would have been a good idea)
we used panthers and Day used toasters to fire at certain points on the map, avoiding the shells was risky, hard, and fun. in both cases we had a 10 unit limit and used radar towers to give us a taste of what was to come
we used AA 1.44 and twas good ^.^, love it ^.^
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PicassoCT
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Post by PicassoCT »

Hurray - and all i need to do, to make my first Gameplaywise funny Map - is giving up any Idea of Balance ;)

Min3mat can you upload a Record of the Race?
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LOrDo
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Post by LOrDo »

:shock: .
Wow...what a concept, I have yet to be not fazed by your works picasso. I always knew that the possese feature would amount to something, they said it would be nothing but a gimmick...but I knew better. To make this worth playing there should be an ability to auto spawn units on maps as it starts up (nanos, atlases and such), and to really enhance the possese system, right now its kinda ugly and chunky to control. Will download and play it ASAP. if only I can find someone to play it with....
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PicassoCT
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Post by PicassoCT »

Yep, Autospawn would be cool -

I m dreaming about a CoopMap, Basedefense against the AI, were you could really Controll, which and how many Units are Created...

Thousand Thx Lordo, your support is incredible. Enthusiast like you help that new maps really get a Chance. But Lordo, you should also support some of the Othere Maps in this Forum, they really deserve it. Just download Red River North ... its even a better Racing Map than this, if you mark the Way with Dragons...
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LOrDo
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Post by LOrDo »

Yah but RR is an OTA heightmap, flat bland and ugly. And I'm a real graphical person, which is why I like your maps. :-) I try to support other maps though, I just dont post often.
Sheekel
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Post by Sheekel »

Is there a way to force the person to do FPS mode? Perhaps some recoding? because many people could cheat by just overhead-style controlling the unit.

Sweet idea though! I look forward to it!
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Min3mat
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Post by Min3mat »

here:
http://www.gamereplays.org/community/in ... opic=89564
yah thats right! register biatch!
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PicassoCT
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Post by PicassoCT »

Watched those Games - Must have been Fun, but sometimes there are people Chetating - so even if there would be a better Map for those Races, it woulnd`t run well, as long as there is no seperate Mod who supports the Refree
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