XTA:- Balancing Tech 2!

XTA:- Balancing Tech 2!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Remove Light Fusion from CORE advanced kbot constructors build queue?

Poll ended at 22 Apr 2006, 18:36

Yes
6
26%
No
11
48%
Hell No! i r teh CORE fanboi!
6
26%
 
Total votes: 23

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

XTA:- Balancing Tech 2!

Post by Min3mat »

I'm not happy with the current system, interested in whether anyone else feels the same way
if ARM goes adv kbot though:
no step up in e, its cloakable fusions or solars >,<
moho mexes! lol??? u haven't got the e to support them

if ARM goes adv v
w00t light fusions! and they are mobile!...wait...whats that? penetrators SUCK -.- bulldogs are still useful, and merls too. BUT it EATS your factory time pumping those mobile fusions, so you are either behind in unit production or economy -.-
i could bear it if CORE didn't have such a smackdown on their adv kbots. i mean they get pyros (uber useful for everything) necros which get mohomexes, supportable by light fusions that the adv kbot con CAN build! they also can get sumos (eee!) dominators (still very useful) cans (best cannon fodder ever)...the list goes on ;.;

give ARM a chance at tech two. stop the adv kbot con being able to build light fusions!!! and put the damn penetrator back where it used to be, USEFUL! ;.;
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Here's a link to a fixed version...

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3893


;)
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol i rarely play XTA, just been driven to it lately coz of 1.45's slowness ;.; (don't even suggest enhenced edition ~.~)
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lots of votes, no discussion ~.~
if i am wrong tell me why!
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

mob fusions > light fusions, thats why
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Yea, and if something should be done, should be done in the arm department. I say a mobile fusion k-bot. Litthe smaller, litthe faster, litthe less energy.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

mob fusions > light fusions, thats why
krogoth it is not that issue! the issue is imbalance in the economy/unit production. for starters it eats adv vplant buildtime to build mobile fusion, whereas CORE can make them on the spot. but because mobile fusion can move i can deal with that. HOWEVER the issue is ARM cannot go adv kbots without a economy handicap (FARKs are useless without resources!) whereas CORE can tech regarding to circumstances.
I've ranted and railed this at WarC for ages now :P surely u r at least familiar with my argument XD
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

I play arm all the time and the mobile fusion really doesn't matter that much. I usually windfarm or solar farm enough that I can skip it all together. I say suck it up and play arm better. or switch to core.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

I am completely familiar with the argument, and i think that it is possible to solar/wind farm your way to cloakable fusion. In that game of yours you had maybe one con making solars, whereas you should have had at least 3-4 of them to support mohos (15 solars/moho). Since mob fusions are much superior to light ones, im all for leaving it the way it is. Maybe improving arm lvl2 kbots, since they seem unremarkable.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

mavs cheaper maybe? sinpers no cloak but faster RoF? Fido's made useful? Zeus given a small speed buff? or more HP?
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Gotta play more xta to know.. arm kbots just have that weak air about them
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Min3mat wrote:mavs cheaper maybe? sinpers no cloak but faster RoF? Fido's made useful? Zeus given a small speed buff? or more HP?
Fidos pwn mavs, just look at the range.

Fidos are not expensive, actually i think they are less expensive than zueses? just they have big buildtime.

Zueses more hp? faster? you dont use them right? zueses are fast and incredible strong, let alone weapon power. If that is not good enough, they are quite cheap.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Arm Kbot Fusion anyone?

Image
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

ROFL :shock: :shock:
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Yes! And half of all values. (cept speed and health. And edit climbing abilty to a good standard.)


Oh, and could you make all Mobile fusions amfibius?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

nice ^.^ give it the same values though, otherwise their would be little point, not sure about the climbing ability though :>
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Image
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Are you just meshing a "Fusion type object" and asn already exsisting model together? ^-^
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Well, I don't build light fusions, I think that they are a waste of valuble lvl 2 construction time that could be spent on something better.

So I really don't care if someone get's rid of them.
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

As I see it yes the two sides are different but I wouldnt say unbalanced. On some maps like Small Divide this and other things makes me prefer core but on other maps I prefer arm.

Arm adv kbot contains lots of usefull raiding/attack kbots while for core the only one fast enough to be a good raider is the pyro which loses out to different arm kbots in different roles.

So I would say the differences just add some interesting decisions to be made.
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